So basically you are saying thatTenacious-Techhunter said:Familiarity and dice availability are red-herrings. Modern boardgamers will have played with lots of unusual dice by the time they make it to Tabletop RPGs.
The obvious goal should be “More Traveller-like than Traveller is now”. What that means in terms of distribution, average, and value range is an open question.
“Most popular and successful for Traveller” isn’t a serious metric either. With Traveller having been passed up for Stars Without Number in terms of popularity, the things that made Traveller popular before aren’t necessarily going to be what makes Traveller popular now. We should have a serious think about what would make Traveller an outright better game that other people would enjoy picking up and playing. What is the absolute best possible version of Traveller? What does that mean for the dice you would use to play it?
1. one of the most important arguments (familiarity) is invalid and therefore to be discarded and
2. you don't have the foggiest idea what constitutes better in the sense of "more Traveller-like".
That's no real foundation for a discussion. You realize that, right?
Also, there is a reason for Stars Without NUmber doing comparatively well: It caters squarely to the D20/Pathfinder crowd. They don't have to relearn mechanics just to play space opera. And there are _lots_ of them - easily more than for all other RPGs combined. And here we are again. Familiarity is not only no red-herring, it is of utmost importance.