Tenacious-Techhunter
Mongoose
fusor said:Tenacious-Techhunter said:Well, it depends on what you think makes one race different from another. If you think races are mostly similar, then a simple static modifier here and there is appropriate. But, for a Hard Science Fiction setting, where different races have very little, if any, biology in common, it makes sense for the distribution of one stat to be different than the distribution of another, and not just some flat bonus. For instance, if you had some sort of big, hulking, clumsy brute race, it would make sense that they might have dice with more faces to represent a larger average strength, even though they can fail just as badly as another race, on account of their clumsiness. Should Hivers and Vegans, for example, *really* be so similar to humans in terms of performance? I don’t think so...
Sure, but that's just sticking to normal dice. I'm fine saying that humans roll 2d6 for stats and aliens roll 3d6 or 1d4 or 3d20 or whatever. I just think the idea of 'baking modifiers into custom dice' with weird number ranges is silly.
No sillier than wanting custom artwork for dice; if the dice faces are already going to feature custom artwork, they might as well feature custom values. Q Workshop uses a laser cutting process to put custom dice faces on blank dice already produced in bulk. Custom faces are no longer any sillier than choosing a different polyhedron, so when considering the best possible dice to use, that should be taken into account.