middenface
Cosmic Mongoose
Soo the original point of the thread was...?
Sheesh
Sheesh
Or everyone else is content with the way things are. But for argument's sake. historical justifications for 2d6 weren't even valid 20 years ago. D&D predates Traveller by 3 years and always used every polygon from d4 to d20. It just happened that the old GDW staff - coming from CoSims - really _liked_ their d6es. Also, they came in handy when using hex maps.Tenacious-Techhunter said:That was someone else. I’m merely trying to point out that historical justifications for 2d6 are no longer valid, and so revisiting the question of what dice to use is in order. Apparently, no one is sufficiently self-aware about Traveller to either justify or criticize the merits of either sticking with or making a change.
middenface said:Soo the original point of the thread was...?
fusor said:Long forgotten, apparently.
"Hey, we released the Cepheus Engine, check it out!"
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"D6 ARE WRONG!".
Honestly, can't you see how one leads to the other?![]()
Tenacious-Techhunter said:Traveller Canon is obsolete. HabCat and the Habitable Exoplanets Catalog chew up canon systems day by day, overtly producing results that are not consistent with the “Imagineering” behind Traveller’s canon! We’re going to reach a point where Traveller’s canon has been proven wrong so often that no one new wants to play it. So if the system itself isn’t the best possible version, Traveller is just going to die off. Hence, my discussion about picking dice based on producing the best possible Traveller feel and utility, since economy of scale issues, the main justification for 2d6 to begin with, are defunct.
Prime_Evil said:It depends what you want from Traveller - if you see Traveller primarily as a 'retro-SF' game that simulates the tropes of classic Golden Age science fiction, then it is not 'outdated' as it simulates those tropes very well.
phavoc said:fusor said:Long forgotten, apparently.
"Hey, we released the Cepheus Engine, check it out!"
-->
"D6 ARE WRONG!".
Honestly, can't you see how one leads to the other?![]()
+1
Tenacious-Techhunter said:I never said d6es are wrong; I said that we should seriously think about if anything is right about them in a modern context before deciding that they are, in fact, the best choice for Traveller, moving forward.
Tenacious-Techhunter said:Familiarity and dice availability are red-herrings. Modern boardgamers will have played with lots of unusual dice by the time they make it to Tabletop RPGs.
The obvious goal should be “More Traveller-like than Traveller is now”. What that means in terms of distribution, average, and value range is an open question.
“Most popular and successful for Traveller” isn’t a serious metric either. With Traveller having been passed up for Stars Without Number in terms of popularity, the things that made Traveller popular before aren’t necessarily going to be what makes Traveller popular now. We should have a serious think about what would make Traveller an outright better game that other people would enjoy picking up and playing. What is the absolute best possible version of Traveller? What does that mean for the dice you would use to play it?
Much easier to calculate odds. Characters remain more competent at their job (assuming the same amount of skills with an increased TN).Tenacious-Techhunter said:Yes, but why is the triangular distribution better than the curvier distribution of 3 or more dice? What are Traveller players gaining with a triangular distribution that they can’t get with an additional die?
Much easier to calculate odds. Characters remain more competent at their job (assuming the same amount of skills with an increased TN).Tenacious-Techhunter said:Yes, but why is the triangular distribution better than the curvier distribution of 3 or more dice? What are Traveller players gaining with a triangular distribution that they can’t get with an additional die?
Tenacious-Techhunter said:Traveller Canon is obsolete. HabCat and the Habitable Exoplanets Catalog chew up canon systems day by day, overtly producing results that are not consistent with the “Imagineering” behind Traveller’s canon! We’re going to reach a point where Traveller’s canon has been proven wrong so often that no one new wants to play it.
Tenacious-Techhunter said:So if the system itself isn’t the best possible version, Traveller is just going to die off.
Tenacious-Techhunter said:Familiarity and dice availability are red-herrings. Modern boardgamers will have played with lots of unusual dice by the time they make it to Tabletop RPGs.
Tenacious-Techhunter said:I’m more inclined to think that they’d be offended by Traveller canon putting planets where they don’t belong. Who wants to go to a star system only to find out that the planet they just read about in the paper a month ago isn’t there, because some other asinine planet with no relation to the real one is?