The Old Soldier said:see page 18, last paragraph of the Rule Book.
And the win goes to TOS. Thanks a lot. I can see everything clearly now :shock: .
The Old Soldier said:see page 18, last paragraph of the Rule Book.
Qapla said:The Old Soldier said:see page 18, last paragraph of the Rule Book.
And the win goes to TOS. Thanks a lot. I can see everything clearly now :shock: .
seanwalsh said:I wanted to ask before, and now that there is a great picture, I will.
So it seems the basic rule is to roll all the unit's dice together. Old Soldier noted an exception for special weapons with special rules. Since many of the weapons have special rules, I thought I'd ask a couple of questions about how people are dealing with those exceptions.
1. Assuming a Ready Action had been given to the M249 prior to firing, how is its "forward facing" determined? If the Fire Zone is partially outside the M249 forward facing, how does that affect the M249? If the centre of the Fire Zone is outside the M249 forward facing, how does that affect the M249? If the Fire Zone is entirely outside the M249 forward facing, can the M249 fire? If the M249 can fire, does it count as moving so that the M249 loses its bonus dice?
2. Assuming the Fire Zone covers targets A, B, C, and D, and the range <= 16", where does the M203 grenade hit?
3. If we change the example so the firing unit is SAS and the M203 on the roof carries an M109 instead and assuming the Fire Zone covers targets A, B, C, and D, can the M109 roll its damage dice against target A?
The Old Soldier said:see page 18, last paragraph of the Rule Book.
The Old Soldier said:see page 18, last paragraph of the Rule Book.
MRB said:If all models within the FZ have been alocated a DD, then you are free to allocate any remaining DD to models as you see fit.
retaf33c said:Your DD allocation should be pretty straight forward. Those weapons that can target specific models in a FZ, i.e. snipers and tank shots against armour should have their DD allocated first.
Then start allocating the rest with the highest scoring DD against the model closest to the firing unit. Since you can't allocate a second DD to any one model until all in the FZ are allocated a dice, just skip those that have a die say from a sniper.
MRB said:If all models within the FZ have been alocated a DD, then you are free to allocate any remaining DD to models as you see fit.
At this point, if you have any DD left, you can allocate them any way you want. This would mean you could pile them all on the unit leader or gunner if you so choose.
Note that if some models shooting into a Fire Zone can draw a clear Line of Sight to an enemy model or deprive him of cover, while other models on the same attacking unit cannot, you should roll your Damage Dice seperately for them.
retaf33c said:Yikes! I just went back and read that. Not sure how I missed it.
Under the original SST rules, even if only one model in the target unit is denied cover by at least 1 model in the shooting unit, then all models in the target are denied cover. Rather extreme but it was clean.
Now this just made things a little complicated. But here is how I would do it. If you have different color dice for each shooter or group of shooters, that would be great, just roll them all together and allocate as normal. Then when determining results, determine cover bonus based on where the shot was coming from. Granted this could result in a model that is in the open for one shooter getting allocated a die from a shooter that gives it the cover bonus; just call that the fog of war.
An alternative if you don't have different dice is to roll each shot separately as suggested but allocating the DD to the model closest to the shooting model. If you want to resolve the shot before rolling the next, that would be fine, but you should tag the model in some way if it survives so it doesn't get another DD until everyone else in the FZ is allocated a DD. Turning the target model around to face the opposite direction would work.
This two suggestions may not be perfect solutions and far from official, but I think they are fair enough that most people will accept it when it happens during a game.