Loosing traits

wkehrman said:
I'm not sure that a 5FP Raid EA fleet is on equal footing with a 5FP Raid Minbari fleet--particularly Early Years and particularly if the game is anywhere close to B5 canon.

The problem was the EA turned up with a 5 point raid fleet and the Minbari turned up with 5 Sharlins.

Except in one memorable scene when the EA had an Olympus and a dozen starfuries and the Minbari brought 20-odd Sharlins. :)
 
Greg Smith said:
The problem was the EA turned up with a 5 point raid fleet and the Minbari turned up with 5 Sharlins.

Except in one memorable scene when the EA had an Olympus and a dozen starfuries and the Minbari brought 20-odd Sharlins. :)

Sadly, this is why we "need" an Earth-Minbari war campaign book. The war, AFAIK, was an imbalance of ships; Hyperion ships versus Sharlins, Olympus or Artemis ships versus Tinashi. Any "historical" battles need to be altered and they are not supposed to be balanced.
 
What needs to change is that in my last game I could not roll to beat stealth not could I roll for my beams if I did break stealth. Oh, this probably can't be changed unless I throw out the cruddy dice I was using. There are some rules that may need tweeked, but as has been stated the rules are for the most part very much fun. Here's hoping for better dice rolls in my next game.
 
Well, the problem is that, once stealth is broken, those ships are made out of tissue paper. Maybe give them stronger hulls and not such a high stealth across the board. I mean, what is their lowest stealth? 5?

Dark Angel
 
Ripple said:
Dag'karlove
Rules like the Early EA being able to swap out for Aurora's came as a surprise to Triggy. Our group was asked to review the rules before release and had a bore sighted laser on the whitestar. We thought it was perfect and stamped approved on it. Later it retained the extra laser die but got a full arc and we've since retired the whitestar from play as it is overpowered now.
Ripple

Why is 2AD F arc beam overpowered? Even with TD and precise its not like the Whitestars have tons of firepower. Sure they have some great defenses but that is compensated by low damage and crew scores. If you have any weapon that can over come those defenses (emines or Accurate guns) then a Whitestar is almost useless against those ships.

Isn't the number of attack dice for beams suppose to be the average number of hits? So on average a Whitestar beam will cause 6 points of damage and this is overpowered??

In 1st Ed with its 1AD beam you had a 50/50 shot of not even hitting a hull 6 ship so all that 'awesome' firepower went to waste half the time. And the effectiveness of the beams are less effective against Hull 3, 4 and 5 now.

I fail to see what makes the Whitestar so uberpowerful. They have plenty of weaknesses to offset their bonuses.

Sorry for the rant but I just get tired of how many say the Whitestar is unstoppable when it has plenty of exploitable weaknesses.

Maybe my gaming group just knows how to handle Whitestars but they have been killed at least as many times as they have killed enemy ships.
 
I invite you to any game with the ISA White Star. On a regular basis, it solos ships up to three PL higher than it and wins.

Dark Angel
 
EDFDarkAngel1 said:
I invite you to any game with the ISA White Star. On a regular basis, it solos ships up to three PL higher than it and wins.

Dark Angel
Liati
Drakh Light raider
Vree ships raid and above
Any Gaim ship raid and above (plus skirmish level queen ship)
Ships with all around firepower can do pretty good as well.
Ships that carry fighters should have a pretty good chance also.

Remember a 4+ dodge means that half the shots on average miss, it also means half the shots hit. Any fast ship can keep up with a Whitestar and and 3 of the 4 races I listed above have better initiatives then the ISA and if you win initiative you can prevent the whitestar from shooting at all.

As I said before maybe my group just knows how to fight Whitestars or maybe I don't know how to play them properly but my wins-losses with the ISA is about average, you make it sound like by using Whitestars I should win 95% of the time. Its just not the case.

My point is from my perspective the Whitestar is a good ship, I'm not saying it isn't, however it is by no means the most powerful ship around just because it has an 18" front arc beam instead of a Boresight one.

What ships 3PL higher have you fought against that were solo'd by a Whitestar?
 
Okay... short and sweet... it's a drink night...

Whitestar... one of the best raid ships under first ed. Under second ed it got better maneuver, better selection of other ships to accompany. In return the universe got a tad more scary as e-mines became more common and trait loss was added. So for races that can rock paper scissors you there might be some balance... but those who you were pasting before just got dumped deeper in the well.

I note in your discussion of the laser you don't include the precise trait. You average 2 hits per shot... so you crit more often than not. Triple damage crits...

Lets see, you give us a list of ships that can deal with the whitestar...

two purpose built whitestar killers
a race that is just as maneuverable (and one discussed as being really high in damage potential nowdays)
a race that is considered broken by many and is a rock to your scissors.
all round firepower should only matter if you let it as the ISA, as you out range most folks secondaries.
fighters... you have some of the best in the game for dogfights (they still get +1 above stats like in arm or not?) and bombing and access to great carriers.

Yes half hit you, and they are halved again... meaning you still bigger than most other raid ships. It's not your raw speed that makes you difficult to keep up with, its agile - 2/90's. And yes, a few races will beat your initiative, which is why it's so important that the whitestar now has good in house sinks.

Or maybe your group just doesn't know how to get the most out of them, just as easy to say and just as likely.

It isn't the best ship out there... but it's above almost all of its pl, so a marginal advantage over a number of ships becomes pretty daunting. And it isn't the beam alone, it's what it's mounted on. Maneuver, defenses and selection... these make it tough.

Almost any lumbering ship that does not have over range 10 firepower to back and sides should die to whitestar, it's just how long does it take. That said I don't think any duel is a good measure of the game.

Ripple
 
My point in the arguement was he said take a whitestar vs any ship even 3 PLs higher and it will solo it easy. I was just pointing out he is mistaken.

I didn't forget precise, I was just factoring average damage with no crits.
That increases it damage output sure but the same can be said of every ship.

It does have a better selection of ships to go with it true, but again his arguement was a one on one battle.

In a combined fleet action the Whitestar will perform admirably I'm not disputing that. Since the ISA can now effectively sink the Whitestars have gotten better, I'll admit that, but don't act like no other races haven't gotten improvements either. The Centauri don't even need the Liati to kill Whitestars, a couple of Vorchans or Demos will do just as well. As far as fighters, yes they have good dogfighters but guess what so do other races and they can field more of them and the ISA no longer have the bonus to Dogfight. Short of independant fighter wings (which currently have their own issues ) pretty much every fleet can field more fighters at Raid level then the ISA can, save the Drazi and pak'ma'ra.

My main point is that most fleets have things available to them to limit how effective Whitestars are. Between Accurate guns, Emines, fighter swarms, well positioned all around firepower, equal manueverability or speed. Most races can deal with Whitestars if they plan right. As far as the tailored fleet arguement, who doesn't tailor their fleet in campaign games or pickup games, so the only real difficulty is in tourneys where fleet selection is locked.

So what I'm saying is I'm not saying the Whitestar is underpowered, I just don't feel it as overpowered as many seem to think it is.
 
happy new year...

forgive any spelling please... few drinks over the typing limit...

I see what your getting at... maybe our group is different in that we rarely know what our opponent is bringing ahead of time. We decide fleets before we drive to store and see what everyone brought, random opponent.

Other fleets did get improvements, I'm just saying the whitestar was considered high on the list before and I don't think the ISA didn't get an equal share of the improvements.

As for fighters... depends... the whitestar carrier, tara'lin, and the Vicki all carry a good number of flights... ISA skirmish hulls all carry a flier and the whitestar itself carries a fighter. Most other races are struggling to keep pace (EA even depending on era.) You also have access to all the good raid level carriers due to the allies rule.

Centauri, Minbari, Narn, Brakiri are all looking at fewer unless taking stacked carriers... which you can also do. Just not seeing you arguement here, given you excluded purchased flights (and fury's come a decent number to the wing as well).

on precise... you have a triple damage precise beam weapon... AD for AD it's the most damaging weapon in the game outside of the Ancients quad beams. Yes, all ships can crit, but you have to take into account the quality of the crit and the frequency. It was the biggest thing about the extra die... you should more than half the time... and at triple damage that on average nearly doubles your damage... on the good crit's it means you can destroy ships of your own level fairly easily.

The bimith isn't doing that without really really lucky rolls, neither is the Sulust. I can tell this is an emotional issue, so I won't belabour the point anymore... I just want folks to acknowledge the complete set of advantages. I don't want to do the math on all the raid ships right now, but we should, so that we have a base line to have discussions off of.

Some swing off the line would be expected, but then you could look at it and have a discussion of the numbers and not 'feel'.

ripple
 
It's hard to be mistaken when it's my Warlocks, Apollos, Omegas, and Marathons that are dying easily to these Raid ships.

It's an easily measurable ratio of my increased wins when the former ISA player switched to Psi Corps and stopped using White Stars.

I'm sorry you don't believe me, and I honestly don't care if you do, but I suppose that is just your problem.

Dark Angel
 
First off, DarkAngel, Im sorry if my post implied I didn't believe you, your experiences against whitestars have differed greatly from my own playing with them and I was speaking from my experience as Im sure you were speaking from yours. I won't deny that Whitestars are effective against some ships, likewise there are ships that have little issue dealing with Whitestars. I can see how Crusade EA (being a high priority fleet with lots of boresights) would have some issues with these fast little ships.

And Ripple, I can see to where your issues arise, having a sort of blind fleet selection where you don't know who your playing and what they have kind of points to the one area I did mention where it can be hard to fight Whitestars and that is at Tourneys. Your group seems to play more in that style so I can see where your issues come up. My group almost always knows what fleets will be brought to the table to they can plan better and in our campaigns we have everything up on a website so at any given time my opponents can look and see what I have available, pluse when we roll the battles there is usually a one or two day delay before we actually play them to give people time to plan their fleet selections and such.

As to your issues mentioned, true the ISA does have decent carriers at War and above but originally I was referring to how many fighters can be brought to the fight at Raid level since that was the priority level of the ship in question. As far as the Allies rule goes that is true I can bring dedicated carriers from other fleets but on a one to one ratio my opponents can generally bring more, in a 5 point raid I could bring one allied raid level carrier and some Whitestars vs several carriers by my opponents(which happens to be quite an effective tactic to use against whitestars) however that goes back to my oppenents having more knowledge of who they will be facing and can plan for it.

I understand that the TD Precise beam is a nasty piece of work perhaps I just haven't had the best of luck with them, It has been my experience that there are many raid ships that can outdamage a Whitestar and while not having the same level of survivability(mainly because of dodge) can come pretty close.

And I will fully acknowledge the complete set of advantages a Whitestar has I'm just pointing out that it does have some disadvantages as well, in the end I think it is a powerful ship maybe even near the top of its Priority level but I think alot of it ends up being how well you can plan for it. In my case my opponents can plan and neutralize the Whitestar because they can assemble a fleet knowing they will show up. In your case you have to strive for a more balanced fleet because you have no idea what your facing and I think that is where the greatest strength of the Whitestar lies, if you can't plan for it you will have trouble with it (well unless your the Gaim, Turreted Emines FTW).

So in the end I think that is where our differences with the ship lie, perhaps I'll try some pickup games where the fleets are unknown until everyone has selected their ships (normally we don't know the ships in the fight, just the fleet, but if I play ISA its usually assumed there will be a Whitestar or two there).

I agree that a ranking system would help sort some things out at least from a game mechanics perspective, but as you said it may not get the feel of the ships.

All in all I didn't intend to ruffle any feathers I just didn't see your side of things as they never really come up in my group.

But I suppose this will be my last discussion on it, at least here anyway, I've taken this thread off topic far enough. It was a good discussion though as I can atleast understand where others are coming from about the Whitestar even if, for now, my viewpoint is different from theirs.
 
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