List of Third Party Publishers?

khelbiros

Mongoose
Is there a list of third party publishers somewhere for the MGT OGL? When I try searching on DriveThru RPG, the 'Traveller' tag brings up stuff for all sorts of different versions of Traveller, and I'm only interested in stuff available for the current edition.

Perhaps if we get this list, someone could make a sticky of it?
 
There's Spica Publishing, who are responsible for the wildly successful Career Book 1 and have recently released the Nemesis Class Pursuit Ship.

If you want a quickstop for all our stuff, our page at DTRPG is at:
http://rpg.drivethrustuff.com/index.php?manufacturers_id=2474

We also have our own forums at http://www.spicapublishing.co.uk/phpbb3/index.php where you can discuss our products!
 
Samardan Press has recently released Flynn's Guide To Alien Creation, with a good number of products in development to be released in the future. The website for Samardan Press is:
http://stores.lulu.com/samardanpress

With Regards,
Flynn
 
Avenger Enterprises and ComStar Games, which have several PDFs and a new adventure (Project Steel).

13Mann publishes Mongoose Traveller in German. If you can read the language their downloads page has several new adventures.

Loren Wiseman sort of counts, as he's publishing PDFs for Traveller (though not specifically Mongoose Traveller).

Those are the only active Traveller publishers at the moment. QLI and BITS seems to have ceased publication and SJGames is pursuing other projects.
 
DBGames has released a couple of ship books on DriveThruRPG.

Venture Class Frontier Cruiser

Ares Dragon Class Mercenary Cruiser

Sorry, don't have the direct links.

Both are very nice ships.

I assume more are on the way.
 
tjoneslo said:
QLI and BITS seems to have ceased publication and SJGames is pursuing other projects.

British Isles Traveller Support (BITS) have not ceased publishing and have books in the pipeline including a new campaign sequence.

Whats in stock of our hard copy books is located here:

http://www.ancienttomes.org.uk

PDFs are not yet available.

Any queries email bits@bits.org.uk and we will be happy to help.
 
tjoneslo said:
QLI and BITS seems to have ceased publication and SJGames is pursuing other projects.

BITS is still publishing, we just haven't released a new book recently because the stuff that is in development has been taking longer than planned...

At the moment we have one project (a major campaign) that is in playtest and preparation, and another adventure or two which are in preparation. Longer term, there is the Power Projection: Reinforcements book, but that needs some serious focus.

Yes, we're quiet at the moment, but that's more a reflection of real world jobs impacting the team. However, if you look at the website, BITS is still going strong and is active at conventions.

http://www.bits.org.uk/
http://www.bitsuk.net/

Dom
BITS Webmaster
 
BITS Dom said:
(big snip)

Yes, we're quiet at the moment, but that's more a reflection of real world jobs impacting the team. However, if you look at the website, BITS is still going strong and is active at conventions.

http://www.bits.org.uk/
http://www.bitsuk.net/

Dom
BITS Webmaster

All well and good... now where are the re-prints of all the previously produced products!?)

Having gotten that off my chest... I have to say that I find, what few lonely available products I do have in my possesion, to be wonderful, and would recommend them all. Now if I can just track down the remaining ones I don't have (smile)

Take care

E. Herdan
 
Emperor Herdan said:
All well and good... now where are the re-prints of all the previously produced products!?)

The quick answer to that is they are being prepared. They need to be moved to a new generation of publishing software, and require some refresh. Andy is working on this, but real work (ie the one that pays the bills) is very much in the way at the moment.

My personal objective is to have This Fear of Gods ( a scenario very much in the Sir Arthur C Clarke vein ) written up by the end of June so it can have final playtest over the summer cons. It's had a good run out over the last 2 or so years (it was first run in October 2006 at Furnace) but I need to fully flesh out the nuggets and also complete conversion to MgT rather than T4.

After that, I'm doing the layout for Graham Spearings' Wordplay ( http://www.wordplaygames.co.uk/ ) as a way to learn InDesign better in preparation for Power Projection: Reinforcements.
 
And I have playtested the scenarios from the new campaign "In search of Angels" over the last couple of years. This is going to be a superb campaign of linked scenarios - absolutely top quality stuff and is going to be released through an imprint of mongoose (last I heard).

The BITS guys are very much active (they have real jobs too though) - come along to the next TRAVCON and meet them. I had a brilliant time there the last couple of years.
 
BITS Dom said:
My personal objective is to have This Fear of Gods ( a scenario very much in the Sir Arthur C Clarke vein ) written up by the end of June so it can have final playtest over the summer cons.

By "very much in the Sir Arthur C Clarke vein", do you mean it's harder SF? (I always preferred ACC's work over Asimov's, the latter of which is the bigger influence on the OTU)
 
I tend to prefer a hard SF edge to my Traveller (or, at least, a hard SF veneer over the space opera heart of the game) and I hope that's shown in the previous adventures I've done.

I find it hard to write a scenario without doing all the things like calculating orbit distances and travel times etc, because (1) they really add to the flavour and (2) someone out there will get annoyed if I don't. I also like to think through the effects of some stuff on how it would be different;

In Delta 3 is Down, you may notice that there are details on fires in zero G etc, as I wanted that flavour for descriptions. In Cold Dark Grave, I spent a lot of time considering what boarding a ship that had been abandoned for years would be like, and the difficulties of moving around in such.

This Fear of Gods has similar touches, but was heavily influenced by some Andre Norton stories and Clarke's work, especially "Rendezvous with Rama" (my personal favourite). It also came out of some thoughts on Loren's sidebar on nanotechnology in GURPS Traveller, and recent reading of a lot of modern SF (eg Reynolds, Asher, Stross, MacLeod). The final influence was a Challenge article on the Abyss Rift back from the MegaTraveller era.

I wanted a scenario where the players wouldn't have the meta-game knowledge of how everything worked, and would have some real challenges to overcome. Hopefully, the playtests that Neil McGurk and I have run have showed this. However, much like Delta 3 and Cold Dark Grave, it is hard on characters. The scenario doesn't reveal 'the secret of the Abyss Rift' or anything like that, but it does provide a chance to discover something new and ancient at the same time...
 
BITS Dom said:
tjoneslo said:
QLI and BITS seems to have ceased publication and SJGames is pursuing other projects.

BITS is still publishing, we just haven't released a new book recently because the stuff that is in development has been taking longer than planned...

Dom
BITS Webmaster

I will apologize then for making the assumption and statement that BITS has expired. It was vastly premature and will not happen again. The people responsible have been sacked.
 
BITS Dom said:
...
I find it hard to write a scenario without doing all the things like calculating orbit distances and travel times etc, because (1) they really add to the flavour and (2) someone out there will get annoyed if I don't. I also like to think through the effects of some stuff on how it would be different;

In Delta 3 is Down, you may notice that there are details on fires in zero G etc, as I wanted that flavour for descriptions. In Cold Dark Grave, I spent a lot of time considering what boarding a ship that had been abandoned for years would be like, and the difficulties of moving around in such.

...

And that's why so many of us like (love) your publications. :)

Dave Chase
 
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