A
Anonymous
Guest
What are the guidelines people use for the availabilty of planetoid hulls for mass production?
It's obviously not an issue if you're building one, but what happens when you want to build a hundred, or a thousand ships?
Problems like "Would you get a quantity discount on the hull?" seem quite minor and easily sorted, but the question of "How many hulls can you obtain?" seems a much more major issue.
How many hulls can you get out of an asteroid belt?
If hulls have to shipped in from another system, what is the availabiliy of jump ships of the required size?
Most Traveller craft seem small but those are mostly adventure size ships. It seems likely to me that megacorporations and navies will have ships able to move loads in the hundreds of kilotons. The navy needs jump tugs to recover crippled ships, and a modern (real world) container ship carries, in Traveller terms about 30-35K d-tons of cargo: I assumed 12K TEU (containers) and the approximation of 6x2.5x2.5 meters per container, and 14 m3 per d-ton.
It's obviously not an issue if you're building one, but what happens when you want to build a hundred, or a thousand ships?
Problems like "Would you get a quantity discount on the hull?" seem quite minor and easily sorted, but the question of "How many hulls can you obtain?" seems a much more major issue.
How many hulls can you get out of an asteroid belt?
If hulls have to shipped in from another system, what is the availabiliy of jump ships of the required size?
Most Traveller craft seem small but those are mostly adventure size ships. It seems likely to me that megacorporations and navies will have ships able to move loads in the hundreds of kilotons. The navy needs jump tugs to recover crippled ships, and a modern (real world) container ship carries, in Traveller terms about 30-35K d-tons of cargo: I assumed 12K TEU (containers) and the approximation of 6x2.5x2.5 meters per container, and 14 m3 per d-ton.