rgrove0172
Mongoose
Im a d20 rookie and my players have just reached 3rd level. I wont pretend to have a complete underestanding of the system but I am beginning to imgaine the effect of higher level and massive hit point levels on play. Ive also read several threads across the web talking about this as a common problem in d20 - ie the lack of weapon effectiveness against higher level characters and how this supposed imperviousness changes the way the game is played.
Now I am familiar of course with the effects of muliple damage criticals and the max damage threshold, but these do not in most cases change the fact that a decently ranked character is going to throw up his nose at a low level dagger strike or archer on the rooftop, even without armor.
Without bashing the system or suggesting some sweeping change in the combat and injury is handled, has anyone considered simply hindering hit-point progression? Higher level characters will still be tougher to take on as their Dodge and Parry bonuses will continue to escalate and certain combat oriented Feats and such aid in their defense, but the experience will make them harder to hit and not quite so bullet proof - which seems a bit more realistic, expecially in a gritty-grim sort of genre like Conan, or do you guys feel high HP is more suitable in a Heroic genre like Conan?
Thoughts? Comments?
My thought is to allow max HP at Level 1, regular rolls till level 3, half rolls till level 5 and then a very limited progression afterward - like 1 or 2 points based on die type per level afterward with a possibility of a bonus HP due to CON stat or something. Still just brainstorming but Id appreciate your input.
Now I am familiar of course with the effects of muliple damage criticals and the max damage threshold, but these do not in most cases change the fact that a decently ranked character is going to throw up his nose at a low level dagger strike or archer on the rooftop, even without armor.
Without bashing the system or suggesting some sweeping change in the combat and injury is handled, has anyone considered simply hindering hit-point progression? Higher level characters will still be tougher to take on as their Dodge and Parry bonuses will continue to escalate and certain combat oriented Feats and such aid in their defense, but the experience will make them harder to hit and not quite so bullet proof - which seems a bit more realistic, expecially in a gritty-grim sort of genre like Conan, or do you guys feel high HP is more suitable in a Heroic genre like Conan?
Thoughts? Comments?
My thought is to allow max HP at Level 1, regular rolls till level 3, half rolls till level 5 and then a very limited progression afterward - like 1 or 2 points based on die type per level afterward with a possibility of a bonus HP due to CON stat or something. Still just brainstorming but Id appreciate your input.