The Progressive trait in the header was left out by accident. It was meant to be progressive as the spell description itself indicates.Harshlax said:nonprogressive, you can't add magnitude. that's the point of my query.
How much does a sling and a pocketfull of stones cost compared to a Disruption spell? You don't have to provide oil for the Light spell, and it doesn't go out if you drop it in a pool. Cast it on your shield, and you don't even need to use a hand to carry something that you can accidentally set fire to yourself with.kintire said:I am suspicious regarding any mp using spell that can be grossly outclassed by a quick shopping trip...
How much does a lantern cost compared to a 1 magnitude spell?
How much does a sling and a pocketfull of stones cost compared to a Disruption spell?
You don't have to provide oil for the Light spell,
and it doesn't go out if you drop it in a pool. Cast it on your shield, and you don't even need to use a hand to carry something that you can accidentally set fire to yourself with
These are Common Magic spells we're talking about here. They aren't supposed to be powerful, game-changing abilities. If you want something more punchy, use Divine or Sorcery (although I don't recall a divine magic equivalent of Light - Gleam and Extension maybe?).kintire said:Well quite. I'm not convinced by Disruption either.
These are Common Magic spells we're talking about here. They aren't supposed to be powerful, game-changing abilities
I didn't realise that this was a competition, or that I had some particular "goal".kintire said:Is that squealing noise goalposts moving?
I think Light is well worth the money. Sure, it doesn't mean "I never need to buy a lantern ever again", but if you do get captured and all your kit taken off you, or if you got caught out in a thunderstorm or fell in a lake and soaked everything, you have something to fall back on. Well worth 100sp, in my opinion.kintire said:...But they are supposed to be worth using, and worth the money people charge for them. Otherwise, why do they still exist?
kintire said:These are Common Magic spells we're talking about here. They aren't supposed to be powerful, game-changing abilities
Is that squealing noise goalposts moving?
Of course they're not. Who said they were? But they are supposed to be worth using, and worth the money people charge for them. Otherwise, why do they still exist?
That's why my Peacock Keet sorcerer uses Chakrams, he just loops them over his arms while he casts his spell, then slips them back down into his hands for an emergency parry.Harshlax said:Incidentally, its not said explicitly, but is it right to say that common magic doesn't require a free hand to cast? Thats how I read the absence of a comment. Sorcery seems to require at least on hand free (or is that 2?), Divine also doesn't mention gestures, nor does Spirit magic.
I didn't realise that this was a competition, or that I had some particular "goal".
think Light is well worth the money. Sure, it doesn't mean "I never need to buy a lantern ever again", but if you do get captured and all your kit taken off you, or if you got caught out in a thunderstorm or fell in a lake and soaked everything, you have something to fall back on
Re disruption, it seems quite good vs a sling as even at 2 mag its 1ca to do 2d3 damage ignoring armour. Enough to create a target location for an upcoming fight. Does it need to do more than that?
Not having to carry a lantern and oil and keep it dry and lit would be very significant. As it is, being able to create a light from nothing in a couple of seconds is a pretty damn powerful ability. It's also a perfect subject for Zistorite mass-produced items. (Are there any rules for Common Magic enchantments, either permanent or matrix-style?)kintire said:Moving the goalposts is a rhetorical technique where you change the terms of the discussion half way through without notice: eg "light should be useful" to "Light should be a powerful, gamechanging ability".
PhilHibbs said:Not having to carry a lantern and oil and keep it dry and lit would be very significant. As it is, being able to create a light from nothing in a couple of seconds is a pretty damn powerful ability. It's also a perfect subject for Zistorite mass-produced items. (Are there any rules for Common Magic enchantments, either permanent or matrix-style?)