Levelling the Power Curve

SableWyvern said:
Someone who is unconcerned with this disparity won't have an issue with the rules as they stand. But it is apparent that at least some people don't believe Conan was as far beyond the typical soldier as his default level 20 indicates as King Conan. I am one of those people.

Conan not far beyond a typical soldier heh? Hmmm. I'm not so sure. Check out the stats that the Mongoose guys gave the frost giants in Scrolls of Skellos, Conan killed two. As king conan he takes out the fully equiped Nemedian Adventurer hardly batting an eyelid with just a poniard, which I think was not long after he had battled a great ape with the same weapon, kills the Khitai monk at the end of hour of the dragon with no problem and at some point I'm sure I remember him killing a Son of Set with a poniard as well. :shock:
If these, and I'm sure you know there are plenty more examples, are only just beyond a typical soldier.......... :roll:

Aaron.
 
Sutek: It seems that the basic source of our disagreement is so fundamental we've each taken it for granted. Which means, whatever it actually is, we've been unable to positively identify it. I'm sorry we haven't been able to manage a particularly useful dialogue, but thanks for your efforts.

AZZA: Poor wording from me.

I've got no problems with him being a long way beyond a typical soldier. Not, however, 15+ d20 levels.

According to the core book, elite troops are given levels of 3 or 4. Even if you consider elite to be in the 7-10 range, that's still a massive discrepency.

Personally, I can't see Conan, without allies nearby, taking out 50+ elite soldiers while barely breaking a sweat. At the default setting, with 3rd level elites vs level 20 King Conan, that's certainly what would happen.

With the levels of elite troops raised to 7-10, it becomes less likely, but doesn't deal with the all the issues I have.

When my PCs are 18th level, what adversaries will they be fighting? One can add in a few more supernatural beasties, but it is still, IMO, important to keep them relatively rare and mysterious. Most encounters will still be with human adversaries. Under the rules as they stand, unless I'm just throwing hordes of mooks against the group until they get a run of bad luck, these opponents will need to be in the 12-15 level range to pose a real challenge. But this begs the question, where are these regularly appearing high level opponents coming from? In any level breakdown I've seen, 12-15 is far above elite.

If we assume these fairly common high level NPCs were already around, then they should have been already changing the face of Hyboria. And if the PCs have done great things and gained reputation, they should already be interacting with these folk. Probably to their detriment. At the very least, the PCs should probably have heard of many of these people long before they become directly relevant to them. By which point, we're now creating a Forgotten Realms style atmosphere of adventuring parties wandering the landscape like small armies.

It's possible that I could run this campaign without that occuring, using the default rules. But, I feel strongly that that is what will occur, and I don't want to be playing for 12 months and then suddenly realise all the atmospher I originally wanted to create has been replaced by a vanilla fantasy romp.

The bottom line is, what I want to do is say that characters above 10th level are very rare. In order to say this and consitently maintain the ethos even as the players reach dizzying heights, I want the more common 10th-level-and-under NPCs to be able to remain the bulk of the threat faced by the group.
 
Heh.

Would you believe it.

I've been looking at multiclassing under my system, and it soon became apparent that there was an imbalance. Frex, a character who takes 10 levels in Soldier and then 10 in Thief will be superior to another who takes 10 in Thief and then 10 in Soldier.

I played around and came up with a solution that involved slowing rather than halting the progressions. But, while it may have worked, it introduced too many variables for me to be sure it didn't have some drastic flaws.

So, I'm keeping my HP progression, but dropping the rest of the changes. We'll see how it goes, I guess.

Thanks again Sutek, for at least keeping my mind ticking over on the issue and preventing me from simply considering it a done deal.

I'd ask for some ideas as to how to do what I'm looking for while keeping the rules as written, but since no one seems to actually have any idea what I'm really aiming for ... perhaps I should contemplate getting some psychiatric advice instead.

8)
 
SableWyvern said:
According to the core book, elite troops are given levels of 3 or 4. Even if you consider elite to be in the 7-10 range, that's still a massive discrepency.

Personally, I can't see Conan, without allies nearby, taking out 50+ elite soldiers while barely breaking a sweat. At the default setting, with 3rd level elites vs level 20 King Conan, that's certainly what would happen.

Yeah, this is a fundamental problem with using the d20 system for a low-fantasy setting, which the rules tweaks in Conan only partly address. Both high level N/PCs _and_ powerful monsters in d20 system are hugely more powerful than low-level N/PCs. There _are_ sword & sorcery settings where 1 man can kill an army (Elric comes to mind), but Conan as written by REH isn't one of them. The only way I can see to (eg) keep the monster stats as written is to have 'mook' levels much higher, in the 3rd-5th range or even higher, rather than the 1st-3rd that the book indicates going by the army listings, and probably have the highest-level characters' levels reduced from d20 standard (or keep the levels & reduce their power).
Per REH, King Conan can kill an experienced foe like the Nemedian Adventurer, without breaking sweat. But per the RPG, 20th level King Conan can kill _dozens_ of 5th level opponents without breaking sweat. That's the problem.
 
S'mon said:
SableWyvern said:
Personally, I can't see Conan, without allies nearby, taking out 50+ elite soldiers while barely breaking a sweat. At the default setting, with 3rd level elites vs level 20 King Conan, that's certainly what would happen.


Per REH, King Conan can kill an experienced foe like the Nemedian Adventurer, without breaking sweat. But per the RPG, 20th level King Conan can kill _dozens_ of 5th level opponents without breaking sweat. That's the problem.

Maybe..
"I never saw a man fight as Conan fought. He put his back to the courtyard wall, and before they overpowered him the dead were strewn thigh-deep about him. But at last they dragged him down, a hundred against one."
REH - A Witch Shall Be Born.

It took 100, not 50 :P
Having said that I have raised the level of the typical soldier in my game to 3. Hyboria is a tough place and I wouldnt have though it would take many battles to get the 3000xp need for third level.

Aaron
 
SableWyvern said:
I have begun to realise the options available for lower level groups of combatants -- grappling has become a lot more useful than it was - 1 AC while pinned can have a big effect (understatement). Although it will still be tough to actually pin a high level character in the first place.

Multiple attacker bonuses, the chances of broken weapons, dodge penalties when surrounded, all make a difference.

Just a quick question regarding grappling. Can the bonus from the Aid Another action (+2 to "attack roll") be applied to a friend's grapple attempt (the opposed grapple check?).

I guess a case can be made for this, since the grapple check lists "+ other bonuses", and the Aid Another action seems to be usable in very generic ways ("You can also use this standard action to help friends in other ways, such as when he is affected by a spell, or to assist another character's skill check"). So why not a grapple check?

What do you guys think?

- thulsa
 
I allow aid another to used for pretty much anything that could be done cooperatively or with assistance. A case could even be made to allow aid another to assist in tasks only performed alone, through advice and instruction, although I'm not sure how I feel about that.
 
Yeah, you can use Aid Other for grappling; and Pinning is a good idea since AC1 lets you easily Finesse past armour. OTOH it's still incredibly difficult to successfully grapple a high-level warrior in Conan.
 
AZZA said:
Maybe..
"I never saw a man fight as Conan fought. He put his back to the courtyard wall, and before they overpowered him the dead were strewn thigh-deep about him. But at last they dragged him down, a hundred against one."
REH - A Witch Shall Be Born.

It took 100, not 50 :P

This supports my point - fighting 4:1 (since he had his back to wall), Conan was _defeated_ by the mooks. :)
 
This question is for everyone: How many battles would it take for a common soldier to reach the 3000 xp needed for 3rd level, or for that matter the xp needed to reach any level?

- Hollywood
 
Hollywood Hogan said:
This question is for everyone: How many battles would it take for a common soldier to reach the 3000 xp needed for 3rd level, or for that matter the xp needed to reach any level?

- Hollywood

I'd hate to put a hard and fast number to it. My answer is "As many as his GM says he needs, based upon their observation of what they've learned in each battle" :)

If they're standing at the back and never fighting, they get very little (maybe a few odd points for observation). If they continually fight the same opponent over and over, I'd only allow full XP for the first couple of battles, then cut in in half, and a quarter. If they go out of their way in each battle and are fighting different armies with different styles, I might even award more than the standard for that foe.
 
Those are some very good points mthomason. Thank you for your response. I guess I should have been more clear in my post. What I'm trying to do is create a chart to use as a rough guide-line for determining troop levels for various armies. It is to be used as a guide, not a set in stone statistical block, but rather a jumping off point.

For example: Take a typical soldier of 1st level - who is part of a larger unit. He is performing his ordered duty in a battle against an equal force of troops. How many battles like this - roughly- would you estimate that it take him to reach 2nd level?

- Hollywood
 
Rather than specifying "x" number of battles, I am using the following guidelines:

1: Green, basic training, may have seem some brief combat.
2: Green, good training but little experience, or basic training and brief combat on several occasions.
3: Well trained, good combat experience.
4: Experienced, well trained, seen one serious campaign.
5: Veteran, seen multiple campaigns.
6: Grizzled Veteran, seen many campaigns
7: Elite, superior to the vast majority of combatants.
8: Elite, awesome experience.
9: Elite, best of the best.
10+: Heroic, unnaturally gifted.
 
That sounds like a good system.

note, in our campaign we have combined a few elements of the D&D d20 system

What I'm lookin' at doing is something like this:

The troops of the world will fit into one of three categories.

Well trained troops are of the Soldier class - or some other fighting class from the PC classes.

Trained troops have recieved some formal military training and are of the Warrior class - from D&D.

Untrained troops have recieved no formal military training and are from the Commoner class - again from D&D.

All of these troop types can then be given levels according to their experience. That way, if there is a community of commoners who's life consists mainly of working the lands of their Lord all day but a couple of times a year they have to repel invaders, they can recieve some levels in the Commoner class, to reflect their experience. But if these Commoners where to engage with Troops who have the same amount of experience but also have superior training - Warriors - then the odds are that the Commoners will lose. Same thing with the Soldiers vs. the Warriors. However, what can also happen is that if the Commoners have more experience than a better trained unit of troops, then the outcome is more in doubt.
 
Sounds like a workable system.

For myself, I am also utilising the Commoner class (although the Conan version, not the D&D one).

When dealing with conscripted militias, I simply assign Soldier levels based on their training and combat experience, with a level or two of Commoner as well.

Frex, a green Zamorian soldier will generally be a Commoner 1/Soldier 1. A soldier with a bit more experience, but little or no active duty, will be a Commoner 2/Soldier 1, while one who has served a reasonable time on active duty will be a Commoner 1/Soldier 2.

Similarly, less professional footpads and brigands may mix Commoner levels with Thief, Borderer etc...

The advantage of this system for me is that it allows me to maintain what I consider a reasonable ratio of life-experience to levels, and fit all my NPCs into the mould I described in my previous post, without my 1st level PCs needing to face the dangers of 3rd level single-class opponents at all times.
 
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