Level demographics in the Hyborian Age

Enlightened said:
For me personally, when I was running vanilla-D&D, I looked at levels like this:

1st level = Professional (90% or the population)
2nd level = elite (9% of the population)
3rd level = Master
4th level = long time master (generally the highest level that NPCs could achieve)
5th level = hero
6th level = long time hero (the highest level that anyone has ever achieved in history)
7th level and above = no one has ever been this high. The PCs will potentially be the first in the world.


However, the demographic assumptions seem to be different in the Hyborian Age.
This is quite close to what the designers of the d20 system had in mind when creating the system (Ryan Dancey discussed this topic a while back).
Essentially, heroic fantasy is up to about 6th or 7th level. Higher than that we go into super-heroic.
Actually, I cap my Conan games at 10th level, and even that is a stretch. My Conan is a 10th level barbarian, much like Xaltothun is a 10th level sorcerer.
 
For what is worth, Gary Gygax considered low-levels from 1st to 4th, and considered 12th level already high level.
It is interesting that the new 4e explicitly addresses the idea of tiers of play, with 10th level being the maximum heroic level.
 
I use a system similar to Vincent's - most NPCs are 2nd-4th level. Yes, I know a conceit of the D&D level-system framework was the vast majority of NPCs are 1st level but that never made sense to me and it seemed arbitrary just to elevate the PCs to "special" status. I also noticed that almost no published modules followed this paradigm; mid- and high-level modules were rife with mid- and high-level NPCs that were otherwise unexceptional. The NPCs scaled for no other reason than the PCs level increased.

Like Vincent, I prefer NPC opponents over monsters and in order to challege the PCs, there needs to be more higher-level characters running around. If you're a 1st-level PC starting out, you're going to pay your dues and its only things like Fate Points that put you above the rank-and-file. Once you hit 3rd-4th, you're on par with most of the world. Above that, you're pulling farther ahead.

In my campaign, 90% of the soldiers/guards, etc. are 2nd-4th level. That will be true at 1st level and at 10th, 15th, or 20th. Elite guards will always be higher level and special/unique NPCs can gain levels at comparable rates to the PCs.

I use the "learn something every day" approach for "non-adventuring" NPCs. Each NPC earns 1 XP/day. So for the 16-yr old newbie, they'll hit 2nd level around age 19. Soliders on campaign, nobles dealing with intrigue, thieves, etc. may advance faster since their occupations are more hazardous/strenuous.

On a non-Conan note, this method produces higher average-level NPCs for longer lived races such as dwarves and elves (avg. level 5-9) but plateaus at the higher levels. This always made more sense to me - dwarves and elves are still a force in the world because of their relative power level even if they don't have the numbers that humans and other lesser-lived races.
 
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