..I'd hijack the thread about undead evolution, but I feel it would be a derail, as I'd like to talk about homebrew undead!
I made the moonstone swamp horror conversion, but that was frankly more of a golem. For my undead needs, I've devised the Ghâl! Somewhere between the living "diseased" ghoul and the demonic Ghoul of Legend, it's a classic night stalker:
Necromancy, in [my setting world], is the province of several cults and grimoires, most concerned with unnaturally prolonging the life of its human practicioners. The road to life eternal is long and fraught with dangers, the most common of which is degeneration. Men who dabble with low-strength longevity spells involving eating corpses, turn into Ghâl with time: Simple-minded half-dead horrors who roam graveyards and forest roads at night, eating newly dead carrion or the living creatures they can kill to sustain themselves.
As long as it eats fresh corpses or living flesh regularly, a Ghâl can techically live forever, but most sicken from subsisting on the meat of corpses or small animals and are dispatched by watchful rangers. They appear as they did in life, but with gaunt, greying skin, dead eyes and hands turned into cracked paws with razor-sharp claws for nails.
(3d6)
STR 11
CON 11
SIZ 11
INT 11
POW 11
DEX 11
CA 2
M 8m
Strike Rank 11
Skills: Athletics 35%, Evade 40%, Lore (as in life), Tracking 25%, Resilience 30%, Stealth 40%, Unarmed 55%
Traits: Mortal Diet*, Night Sight
Weapons:
Serrated Claw 55%, Reach M, 1d6
Bite 55%, Reach S, 1d6
* Creature subsists on human or demi-human flesh, preferably fresh. If the Ghâl cannot kill and eat a humanoid every other week, it starts losing a point of STR, CON and POW for every week after last kill. Eating corpses or fresh animals can stave off the loss, but not regain lost points, only living humans or demihumans will do. As the loss increases, the Ghâl will become sluggish and decompose to resemble a zombie-like corpse itself.
NOTE: The reader will notice the Ghâl attributes make for lower SIZ and INT than living humans. This represents the physical and mental detetoriation of most Ghâl, however, GMs are encouraged to assign high SIZ and INT scores to freshly cursed and/or powerful, well-fed Ghâl!
Please give feedback and/or share your own undead in this thread!
I made the moonstone swamp horror conversion, but that was frankly more of a golem. For my undead needs, I've devised the Ghâl! Somewhere between the living "diseased" ghoul and the demonic Ghoul of Legend, it's a classic night stalker:
Necromancy, in [my setting world], is the province of several cults and grimoires, most concerned with unnaturally prolonging the life of its human practicioners. The road to life eternal is long and fraught with dangers, the most common of which is degeneration. Men who dabble with low-strength longevity spells involving eating corpses, turn into Ghâl with time: Simple-minded half-dead horrors who roam graveyards and forest roads at night, eating newly dead carrion or the living creatures they can kill to sustain themselves.
As long as it eats fresh corpses or living flesh regularly, a Ghâl can techically live forever, but most sicken from subsisting on the meat of corpses or small animals and are dispatched by watchful rangers. They appear as they did in life, but with gaunt, greying skin, dead eyes and hands turned into cracked paws with razor-sharp claws for nails.
(3d6)
STR 11
CON 11
SIZ 11
INT 11
POW 11
DEX 11
CA 2
M 8m
Strike Rank 11
Skills: Athletics 35%, Evade 40%, Lore (as in life), Tracking 25%, Resilience 30%, Stealth 40%, Unarmed 55%
Traits: Mortal Diet*, Night Sight
Weapons:
Serrated Claw 55%, Reach M, 1d6
Bite 55%, Reach S, 1d6
* Creature subsists on human or demi-human flesh, preferably fresh. If the Ghâl cannot kill and eat a humanoid every other week, it starts losing a point of STR, CON and POW for every week after last kill. Eating corpses or fresh animals can stave off the loss, but not regain lost points, only living humans or demihumans will do. As the loss increases, the Ghâl will become sluggish and decompose to resemble a zombie-like corpse itself.
NOTE: The reader will notice the Ghâl attributes make for lower SIZ and INT than living humans. This represents the physical and mental detetoriation of most Ghâl, however, GMs are encouraged to assign high SIZ and INT scores to freshly cursed and/or powerful, well-fed Ghâl!
Please give feedback and/or share your own undead in this thread!