The Wolf said:Shadow Magic is core to the new iteration of Sheoloth, through the Dark Mother's cult and the dark elf magic of Shadowcraft. Remember the core understanding of shadows, the darker it gets the less light there is...the less shadows there are.
Shadows need light to survive, and in the brighest light, lurk the darkest shades. This is why the dark elves have lit their city in a particular way, to create the strongest shadows.
A darkness based magic would probably function well underground, weaker in the sun, but that's really going back to the same dark elf motiefs that have been around for a while. With the Sheoloth line I want to spin a few things in a few different ways, hence the shadow based divine magic of the Dark Mother.
Of course it doesn't mean that down the line there won't be something akin to that dark magic, though by limiting the power of the magic - you also limit the scope of the adventure locations. Still, something I'll think on![]()
Very true about the dark magic. Dark elves in a couple settings are known for dark magic.
Shadow magic will be interesting as well. I could see some spells that inflict some kind of despair or mental condition being good too. The condition could be written into the spell itself with a Persistence roll needed to go against them.
I know madness already exists as a divine spell but maybe one causing sorrow, desperation or something along those lines. I could see those emotions fitting very well into a shadow based magic.