Mayhem said:Or somebody one a horse charging somebody whom they have beaten in initiative, using a lance.
At 8th level the thief could use both charging up to 60', getting two finesse attacks each doing an extra 4d8 damage. Since that will have a very good chance of killing anyone without uncanny dodge or reflexive parry why wouldn't he use it.Mayhem said:*shrug*
Not compared to a thief with a few levels behind him doing exactly the same thing, without needing the manouver.
Rapid shot takes a feat, leaping charge doesn't. Full armor against missile weapons if your trying to rapid shot and no way of bumping up the damage, like power attack.Mayhem said:Or somebody with rapid shot and a decent missle weapon who decides to stand still and shoot instead of chargin.
Isn't it 15th level, I haven't got my book with me, that they get to do the full charge and full attack? I thought 10th level was as long as you move 10 feet then you dont provoke AOO. 15th level suggests a serious character investment and probably shouldn't be compareable to something that pretty much anyone can do once there BAB is +6.Mayhem said:And not compared to a 10th level barbarian using greater mobility to run up to somebody and make a full attack with a weapon in each hand.
I wouldn't have thought a guy on foot should be compareable to one mounted. But even so the base damage on the lance isn't great so again you end up with the guy on foot actually able to do more damage again! Unless of course he has spirited charge but it costs 2 feats to get that and no feats to get leaping charge.Mayhem said:Or somebody one a horse charging somebody whom they have beaten in initiative, using a lance.
AZZA said:At 8th level the thief could use both charging up to 60', getting two finesse attacks each doing an extra 4d8 damage. Since that will have a very good chance of killing anyone without uncanny dodge or reflexive parry why wouldn't he use it.
AZZA said:Rapid shot takes a feat, leaping charge doesn't. Full armor against missile weapons if your trying to rapid shot and no way of bumping up the damage, like power attack..
AZZA said:Isn't it 15th level, I haven't got my book with me, that they get to do the full charge and full attack? I thought 10th level was as long as you move 10 feet then you dont provoke AOO. 15th level suggests a serious character investment and probably shouldn't be compareable to something that pretty much anyone can do once there BAB is +6..
AZZA said:I wouldn't have thought a guy on foot should be compareable to one mounted. But even so the base damage on the lance isn't great so again you end up with the guy on foot actually able to do more damage again! Unless of course he has spirited charge but it costs 2 feats to get that and no feats to get leaping charge.
8th level thief BAB +6 DEX 18(he has had 3 increases) even without weapon focus has an attack bonus of +10. vs flat footed AC of 10. Even against a character in plate with a great helm he only needs to get a 12. Give him two shots at it and I'd say it a good chance.Mayhem said:For any number of reasons, including the target having lots of armour (the last thing you need when relying on Finesse is a penalty to hit with a thiefs mediocre BAB), or there being a good chace of there being a surviving opponent to take advantage of the lighty armoured thiefs huge defence penalty..
Mayhem said:On the other hand, I can use this tactic with rapid shot at level one, when the foes are likely to have less hitpoints and porr armour, instead of having to wait until at least level 6.
The Bardiche fighter lowers his attack bonus by 2, lets face it not much of a risk vs. defense of 10, and he does more bonus damage than point blank shot and weapon spec put together. Sneak attack he has to be within 30 feet, but otherwise I agree is very nasty.Mayhem said:Vis damage - apart from Point Blank Shot, sneak attack, and Weapon Specialisation, you mean? Yes, feats are required, but they are useful in their own right and are all available before 6th Level.
IMHO if the GM lets a charcter get Greater mobility at 10th level he deserves what he gets.Mayhem said:10th level, if the character takes the Mobility feat. That's only 2 levels above the theif in the example above, but without any penalties to hit, no penalties to defence, and probably wearing a lot better armour.
Your the one that compared them above.Mayhem said:A Guy on foot isn't comparable, because the horse gives you a lot more advantages than just extra damage. It can fight for you, for a start, you can use a reach weapon in one hand, you can wear whatever armour you like without affecting your speed, and of course, the vastly increased mobility.
Don't they still get the -2 to defense for charging and +1 to attack for higher ground. A character with 16 STR doing double damage with a lance is doing 2d10+6 AP 7. The same character using a bardiche is doing 2d10+4 AP 9. Your other points are all obvious valid but rely on 1 thing. The character has a horse. To use leaping charge what do they only need a bab of +6 and 1 rank in jump.Mayhem said:A lance used for charging is doing double damage - including the strength of the user, of course - and of course the horsemen are not suffering that extra -4 DV, and get to keep their +2 to hit. A lancer using ride by attack can be straight past you and out of your weapon reach, and any attempt to counter-charge will be met by an attack of opportunity.
All good points but I'm looking at it from a character survival point of view. Anything that makes combat more dangerous is detremental to the PC's and giving this ability to EVERYONE with a BAB of +6 is really going to mess them up. One of the NPC pirates in the "Pirate Isles" has, at 13th or 14th level, +22 on init. His attack bonus is over 20 so no prob hitting those defense values of 10 and he does around the 5d6 sneak attack. So he needs a 2 to finesse past a PC with plate and great helm doing over 20pts of damage on average. That could quite easily kill 2 high level characters in the first round. An extreme example but when there up against the BBG don't be surprised if the entire result of the combat boils down to that one initiative roll.Mayhem said:Yes, its a powerful manouver, when you get the chance to use it. But in any normal combat you should get to use it once, if you are lucky.
And there are plenty of counter-tactics, of course. Reach weapons, for a start - do you really want a -4 DV on your opponents AoO? Setting weapons for a charge. Using scenery to make charges next to impossible. And using a good INIT roll to set a spear vs a charge can really ruin a chargers day, especially if he generously makes himself extra-easy to hit .
I think we will have to agree to disagree on this one.Mayhem said:In short, for every situation in which leaping charge is powerful, there are a dozen in which it isn't. And in which something else is.
AZZA said:All good points but I'm looking at it from a character survival point of view. Anything that makes combat more dangerous is detremental to the PC's and giving this ability to EVERYONE with a BAB of +6 is really going to mess them up. One of the NPC pirates in the "Pirate Isles" has, at 13th or 14th level, +22 on init. His attack bonus is over 20 so no prob hitting those defense values of 10 and he does around the 5d6 sneak attack. So he needs a 2 to finesse past a PC with plate and great helm doing over 20pts of damage on average. That could quite easily kill 2 high level characters in the first round. An extreme example but when there up against the BBG don't be surprised if the entire result of the combat boils down to that one initiative roll.
sbarrie said:Mayhem said:Or somebody one a horse charging somebody whom they have beaten in initiative, using a lance.
Which comes full circle, where in my games Knights with Spirited Charge and Ride-by-Attack feats were handily matched by footmen with Leaping Charge. I think cavalry need to be kicked up a notch too...
Mayhem said:sbarrie, if you had a problem with horsemen being bettered by infantry, it sound more like a failure of tactics on the part of the horsemen, who should have, quite literally, run rings around their foot-slogging opponents.