Clovenhoof
Mongoose
Hello folks
in my new group, one of the players has decided to play a Pirate even though we're going to play a land-based campaign. Originally she wanted to play a Thief, but so did another player and they figured it would not be ideal to have two Thieves in the party. (This required no intervention of my own, I would have let them.)
So here we have this Pirate who's unlikely to even see the ocean by a long shot. What do you think, should I alter the class special abilities to get kind of a land-based Pirate? Sort of like a Brigand?
If so, what changes could I make? Like, how could I transform the Seamanship ability to get something nice yet balanced?
Or is it altogether unnecessary, and is the largely land-based nature of Conan games already factored into the Class balance?
(I was suprised to see, by the way, that Barbarian and Pirate get Uncanny Dodge while the Thief does not.)
Thanks in advance for any input.
Happy holidays, everyone ^^
in my new group, one of the players has decided to play a Pirate even though we're going to play a land-based campaign. Originally she wanted to play a Thief, but so did another player and they figured it would not be ideal to have two Thieves in the party. (This required no intervention of my own, I would have let them.)
So here we have this Pirate who's unlikely to even see the ocean by a long shot. What do you think, should I alter the class special abilities to get kind of a land-based Pirate? Sort of like a Brigand?
If so, what changes could I make? Like, how could I transform the Seamanship ability to get something nice yet balanced?
Or is it altogether unnecessary, and is the largely land-based nature of Conan games already factored into the Class balance?
(I was suprised to see, by the way, that Barbarian and Pirate get Uncanny Dodge while the Thief does not.)
Thanks in advance for any input.
Happy holidays, everyone ^^