Kzinti vs Klingon 500 AAR

computerarif

Mongoose
My first time playing Kzinti, my friend second time playing Klingon playing the assassination scenario.

Kzinti:
1x medium cruiser
2x new heavy cruiser

Klingon
3xF5 frigate
1xFD7 fast cruiser

I was the defender so I chose one of the new heavy cruiser to be the target.

Klingon started and first and was kinda slow to come at me so moved parallel to him but still staying close to the edge of the board.Next round he chose to advance closer and we started to exchange drone fire. As the Klingon's got closer I backed up as to keep them form coming around my back. As he got closer his F5's started to drop do to getting some shots in the sides. At the end of turn 5 the Klingon player chose to call it. He had one F5 left with no shields and the FD7 also no shields. The "target" ship also had no shields but my other heavy cruiser and medium cruiser did.

THOUGHTS:

Kzinti are the power house that people say they are. Yes drones are good and you do get a lot of them but there are so many ways to deal with them.

IMO I feel my opponent should have chose 2 D6's instead of the F5's. Better drones and disruptors.

The die rolls balanced themselves out. I could never get the initiative or got my ships to use the evasive action. But he also blew the roll for HET and missed on overloaded disruptors.
 
Its well worth trying a game with terrain - have a couple of dust clouds and a couple of asteroid fields dotted around the table plus maybe a planet in the centre- makes things more fun IMO.........
 
Da Boss said:
Its well worth trying a game with terrain - have a couple of dust clouds and a couple of asteroid fields dotted around the table plus maybe a planet in the centre- makes things more fun IMO.........

We're definitely adding terrain in the next game. Now that we are simi comfortable with the rules.
 
We talked about using terrain in our future games. Also was thinking about making one ship crew rating a 5 to represent its the leader in small games and in large games have 3's and 6's too just to spice things up.

Was wondering if changing the crew rating would change its points value? A better crew would make any ship more powerful.
 
computerarif said:
We talked about using terrain in our future games. Also was thinking about making one ship crew rating a 5 to represent its the leader in small games and in large games have 3's and 6's too just to spice things up.

Was wondering if changing the crew rating would change its points value? A better crew would make any ship more powerful.

you could use the advance rules that allow you to randomly roll for a ship's crew rating, then you wouldn't have to do point adjustments...additionally you can probably house rule point costs for a crew rating increase/decrease, might have to adjust point values based on ship class/size.
 
computerarif said:
We talked about using terrain in our future games. Also was thinking about making one ship crew rating a 5 to represent its the leader in small games and in large games have 3's and 6's too just to spice things up.

Was wondering if changing the crew rating would change its points value? A better crew would make any ship more powerful.

In previous ACTA tournaments we have allowed players to have one ship per game to have high CQ which works well and makes bigger ships slightly better - although not sure how big a deal it would be in ACTA:SF as there are, in my mind anyway, some more important opposed rolls - ie evading etc - so a CQ 6 ship could be very effective if travelling fast or evading against CQ 4 ships?
 
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