Violetsaber
Mongoose
I just purchased the rulebook for Agros & Zingara, and as a game master leading a rowdy band of Zingarin Freebooters, I was quite interested to finally see some hard-and-fast rules for the much-vaunted fencing skills of the Zingarin schools of combat. Now, admittedly some of the special abilities listed are fairly nice (and as GM, I'm considering eliminating the skill roll for the feat-granting abilities, just because the "improved" set of feats has always kind of annoyed me)...
...but most of the abilities seem to effect the balance of one or another of the players. Now, there is a quick blurb stating something like: "See previous new Balance rules to see why this is important", but I can't find anywhere where this is explained in more detail. I've read elsewhere that these bonuses are listed somewhere, but I haven't been able to track them down anywhere.
In short, can anyone help me out here? After all, there's been alot of buildup about the boarderline mystical, artistic, indomitable skill of the master Zingarin swordsmen... I'm looking forward to implimenting it in the game.
Thank you in advance.
...but most of the abilities seem to effect the balance of one or another of the players. Now, there is a quick blurb stating something like: "See previous new Balance rules to see why this is important", but I can't find anywhere where this is explained in more detail. I've read elsewhere that these bonuses are listed somewhere, but I haven't been able to track them down anywhere.
In short, can anyone help me out here? After all, there's been alot of buildup about the boarderline mystical, artistic, indomitable skill of the master Zingarin swordsmen... I'm looking forward to implimenting it in the game.
Thank you in advance.