MobileMarksmen said:
If I don't cripple the ship right off, I end up facing the same 8-10 Phaser-1 , and assorted Phaser-2 right back at me (D7) .
Umm, the D7 has three phasers-1 and, if he gets you right on the arc line, a maximum of 4 phasers-2 (which, with any luck, will be at long range and out of their kill zone). A Fed heavy cruiser can do six phasers-1 alone without much thought, as as for a Kirov...
There is something we are not getting about your games - I really think something is going wrong...
MobileMarksmen said:
Plus Disruptors which at close range can be repeatedly overloaded. Flanking works,
But if he is overloading disruptors, he is not boosting shields or taking any other Special Action, plus he is limiting himself to 6" movement, whether he finally gets a target or not.
If he is overly keen on overloads, you can use that to trap him. Float a ship forward, as if it will move into a position where he can overload, then pull back sharply. Your other ships, now able to take a very good guess at where he will go (only a 6" movement now) can then pound him, potentially with their own overloads.
CTA really is all about predicting the other guy's movement 1-2 turns ahead. It sounds like (withiout seeing a battle report) this is what your opponent is doing.
MobileMarksmen said:
yes, a good player keeps the Klingon ship in the front arc of the CF, as to negate its ability to evade Drones, and seeking weapons.
You see, I wouldn't even bother with that - it really does sound like you are fighting defensively, which I don't think is the way to go with Feds.
Can you do us a battle report of your next game (or your last one, if you remember it well)? We can chip in with some solid ideas then.