Heil.
I'm running a mad multiplayer game at Kettering this week. We've done them before and they're invariably hilarious, but I fancy putting a bit of a spin on it this time.
The basic premise is the same as your usual 'King of the Hill' scenario. Get a table as close to square as I can get it and put a planet in the middle. The biggest ship in orbit at the end of the game wins, with the number of casualties caused as a tiebreaker.
5 point Raid seems to work well.
The difference would come in deployment. The usual one is we roughly try and split the table into deployment zones, but I want to factor in hyperspace.
Two jumpgates are set up in opposite corners for those that need them. Otherwise there are no ships on the table.
Starting in initiative order, the lowest roller puts down a hyperspace marker and their entire fleet comes from there. If they don't have any ships with jump engines then they use one of the corner gates. Then the next lowest roller and so on. Shadows get their usual rule, but everything must appear within 6" of another ship.
Turn 1 the fleets appear, one ship/squadron at a time in the usual fashion.
That sound reasonable? I know the more 'advanced' fleets will get an advantage, but in fairness they would do anyway. It'll add another element to the fun I think, and add an extra dimension to the deal making!
I'm running a mad multiplayer game at Kettering this week. We've done them before and they're invariably hilarious, but I fancy putting a bit of a spin on it this time.
The basic premise is the same as your usual 'King of the Hill' scenario. Get a table as close to square as I can get it and put a planet in the middle. The biggest ship in orbit at the end of the game wins, with the number of casualties caused as a tiebreaker.
5 point Raid seems to work well.
The difference would come in deployment. The usual one is we roughly try and split the table into deployment zones, but I want to factor in hyperspace.
Two jumpgates are set up in opposite corners for those that need them. Otherwise there are no ships on the table.
Starting in initiative order, the lowest roller puts down a hyperspace marker and their entire fleet comes from there. If they don't have any ships with jump engines then they use one of the corner gates. Then the next lowest roller and so on. Shadows get their usual rule, but everything must appear within 6" of another ship.
Turn 1 the fleets appear, one ship/squadron at a time in the usual fashion.
That sound reasonable? I know the more 'advanced' fleets will get an advantage, but in fairness they would do anyway. It'll add another element to the fun I think, and add an extra dimension to the deal making!