basaint said:Man
I never really looked at the Tara'Lins stats. You might as well runaway when it pops on the board...
yikes
Unless you are the Shadows.......... :twisted: they can make most Minbari ships have a really bad day............ 8)
basaint said:Man
I never really looked at the Tara'Lins stats. You might as well runaway when it pops on the board...
yikes
Taran said:Of course, the Tara'Lin has some pretty beefy beams in all arcs...
Davesaint said:I see that once again another of the problems with ACTA has reared it's ugly head. Initiative sinks. Triggy buying up to get the Heavy Crusier was a mistake. He would have been better off with 2 Light Crusers or 4 more destroyers.
KennyBoy said:Davesaint said:I see that once again another of the problems with ACTA has reared it's ugly head. Initiative sinks. Triggy buying up to get the Heavy Crusier was a mistake. He would have been better off with 2 Light Crusers or 4 more destroyers.
Though I did manage to keep away from the Hvy Cruiser most of the game, it did finish off the White Star Carrier with just one of its beams! The big ship really is a one-shot/one kill monster. 4 Destroyers would have given Trig some more ships to play with, but they are a darn sight easier to kill than the Cruiser.
I feel Trig's downfall was the scenario itself...
Taran said:The fleets are built with these problems in mind, Davesaint. As I'm sure you well know. The only Real problem in the game is the lack of resilience against criticals for the bigger ships.
KennyBoy said:Davesaint said:I see that once again another of the problems with ACTA has reared it's ugly head. Initiative sinks. Triggy buying up to get the Heavy Crusier was a mistake. He would have been better off with 2 Light Crusers or 4 more destroyers.
Though I did manage to keep away from the Hvy Cruiser most of the game, it did finish off the White Star Carrier with just one of its beams! The big ship really is a one-shot/one kill monster. 4 Destroyers would have given Trig some more ships to play with, but they are a darn sight easier to kill than the Cruiser.
I feel Trig's downfall was the scenario itself...
Da Boss said:So does there need to be another game ! :lol:
did the tar'lin do anything except lend fighters and a substantial command bonus?
Triggy said:Kenny won this one fair and square although I'd love another game! My report is coming and will include the photos - sorry for the delay so far.
I agree that taking out the pair of Gunships would have been the better option but at that stage it would have been a gamble and I could well have been left facing no dead ships and three damaged ones instead.
I also agree that more smaller ships would have been ideal (particularly for this scenario) and given a full set of ships in an ultra-competitive (with hindsight) selection I'd probably have taken 2 Light Cruisers, 4 Destroyers, 2 Frigates, 2 Transports and 4 Fighter wings.
The biggest problem I had was keeping my Frigates and Transports hidden (I couldn't) and Ken managed to keep his smaller ships completely obscured and as initiative sinks. I'll get you next time Ken, next time...