Kennyboy vs. Triggy - The Rematch

basaint said:
Man
I never really looked at the Tara'Lins stats. You might as well runaway when it pops on the board...
yikes

Unless you are the Shadows.......... :twisted: they can make most Minbari ships have a really bad day............ 8)
 
From what I can recall, after rolling for ships arriving in Turn 3, everything would be on the board. Triggy had lost both Frigates, a Transport and half of his fighters (these all were consumed when the WS Carrier exploded). I had lost the WS Carrier, so points wise, we were even... However, with only 5 Vorlon ships to face the 11 of the ISA, Trig needed to start getting more kills.
Turn 3 saw the Enforcer, a Gunship & a White Star on my left side of the table, against a Vorlon Destroyer and half a dozen fighters. The Enforcer was over halfway damaged and would only fire on a 4+ :shock:
On the right side, Triggy had my pair of Gunships surrounded by the other Destroyer, the Heavy & Light cruisers! However, the combination of my remaining ships AND winning the initiative meant that Triggy had to move all of his fleet before i'd have to commit any of my "endangered" craft 8)
Triggy positioned the Destroyer and Cruisers so that, almost regadless of where the twin Gunships ended up, they would come under fire... the only position that they would not be fired upon, would see them in the corner of the board, facing the table edge! :?
With that in mind, I decided the beams of the Light Cruiser and Destroyer were preferable to the guns of the Heavy Cruiser, and the Gunships headed toward the dust cloud positioned on my right... As they would not reach it in one turn, both ships went onto CBD orders.
Over on the left, again due to having the extra ships, i'd managed to get the Gunship, Enforcer & White Star into the side arcs of the 2nd Destroyer.
Firing this turn saw more damage to the Enforcer from the fighters - though there were only 5 now, thanks to a WS Fighter throwing caution to the wind, and surviving the AAF that the Vorlon fighter possesses. More damage was dealt out to the Enforcer, but only resulted in a 2nd -1 AD critical.
The combined return fire, saw the Destroyer heavily damaged - including the loss of its guns for a turn.
Over on the right, the Light Cruiser and Destroyer worked over one of the Gunships, and would have crippled it if the CBD order hadn't saved a couple of points of damage :?
This turn also saw a White Star take out the 2nd Transport... meaning one less init sink for Trig :roll:
Turn 4 was mostly maneouvering, the twin Gunships made it through the dust cloud, and would be safe for a while... the Blue Stars and Tara'Lin headed for the safety of my left flank; two White Stars, a Gunship and the Enforcer surrounded the weaponless Destroyer... Triggy had the 2nd Destroyer and the two Cruisers move toward the centre of the board.
The fight around the beleagured Destroyer was the only action this turn, and was most notable for the ridiculous fighter result...
To avoid further fighter attacks on the Enforcer, the WS Fighter engaged another Vorlon, and I threw 4 Shials into the mix... The WS Fighter survived the AAF and killed his target, however, the Hull 3 Shials would only survive if Triggy rolled a 1 on the AAF dice... which he did, 3 times! :shock: the Shial pilots - who were all willing to give their lives for the One - couldn't believe their good fortune! They promptly thanked Valen for his protection and blew three Vorlon flights out of the air! The fighter battle - in which i'd expected to kill one Vorlon for the loss of all 4 Shials, resulted in only one Shial killed and 4 Vorlons lost! :oops:
Needless to say, the Destroyer was seen off by the overwhelming amount of fire from numerous ships.
Turn 5 saw more maneouvering, the White Stars and Gunships getting into position for an attack run on the reamaining Vorlons...
Turn 6 saw three White Stars getting into weapon range of both Cruisers, redirects were easily achieved on the Light Cruiser and the combined fire of the three ships was enough to destroy the Warship. This was enough for Trig who conceded that he would be unable to do enough damage to make a significant difference...

Tristan did take quite a few photos of the battle, so i'm sure they'll turn up soon enough... a good game, but maybe the scenario was a little too unorthodox for a cohesive battle strategem. With the ISA having so many ships that are fast and flexible, the scenario perhaps suited them better.
Next time, i'm sure will be different... but probably not, cos I is great! :lol: :wink: :lol:
 
I see that once again another of the problems with ACTA has reared it's ugly head. Initiative sinks. Triggy buying up to get the Heavy Crusier was a mistake. He would have been better off with 2 Light Crusers or 4 more destroyers.


Dave
 
The fleets are built with these problems in mind, Davesaint. As I'm sure you well know. The only Real problem in the game is the lack of resilience against criticals for the bigger ships.
 
Davesaint said:
I see that once again another of the problems with ACTA has reared it's ugly head. Initiative sinks. Triggy buying up to get the Heavy Crusier was a mistake. He would have been better off with 2 Light Crusers or 4 more destroyers.

Though I did manage to keep away from the Hvy Cruiser most of the game, it did finish off the White Star Carrier with just one of its beams! The big ship really is a one-shot/one kill monster. 4 Destroyers would have given Trig some more ships to play with, but they are a darn sight easier to kill than the Cruiser.

I feel Trig's downfall was the scenario itself...
 
KennyBoy said:
Davesaint said:
I see that once again another of the problems with ACTA has reared it's ugly head. Initiative sinks. Triggy buying up to get the Heavy Crusier was a mistake. He would have been better off with 2 Light Crusers or 4 more destroyers.

Though I did manage to keep away from the Hvy Cruiser most of the game, it did finish off the White Star Carrier with just one of its beams! The big ship really is a one-shot/one kill monster. 4 Destroyers would have given Trig some more ships to play with, but they are a darn sight easier to kill than the Cruiser.

I feel Trig's downfall was the scenario itself...

The problem is that the larger Vorlon ships are so unmaneuverable, which allows the ISA to get behind them and keep from getting crushed. The Destroyer with it's 90 degree turn can at least get around to hurt the white star class hulls. If the White Star class hulls can move after all of the Vorlon ships have activated, then the Vorlons will just die a horrible death.



Dave
 
Taran said:
The fleets are built with these problems in mind, Davesaint. As I'm sure you well know. The only Real problem in the game is the lack of resilience against criticals for the bigger ships.


The only races that "have to have" initiative sinks are the boresight dependent fleets. Frankly I have won many, many more games by having throw away ships that can waste activations and allow my heavy hitters to kill real ships of my opponents, than by having the big ships on the table.

Unless there is a total ship limit on the battle, I never, ever field ships that are above the priority level of the game. There is just no benefit to it. You are much better off with the additional firepower that the 2 ships of the lower PL provide.

And yes, my 3 issues with the game right now are the Stealth Mechanic, Initiative Sinking, and the Crit Chart.


Dave
 
KennyBoy said:
Davesaint said:
I see that once again another of the problems with ACTA has reared it's ugly head. Initiative sinks. Triggy buying up to get the Heavy Crusier was a mistake. He would have been better off with 2 Light Crusers or 4 more destroyers.

Though I did manage to keep away from the Hvy Cruiser most of the game, it did finish off the White Star Carrier with just one of its beams! The big ship really is a one-shot/one kill monster. 4 Destroyers would have given Trig some more ships to play with, but they are a darn sight easier to kill than the Cruiser.

I feel Trig's downfall was the scenario itself...

One other think Kenny, did the death of the White Star Carrier do anything in the long run to allow the Vorlons to win? No, not really. While the White Star carrier is a good ship, and the fighters are nasty, he would have been better off killing multiple of your smaller ships in the long run, than killing the Carrier.


Dave
 
It's true that, given the positions of the ships at the time, Triggy may have been better off killing the twin Gunships in front of the Hvy Cruiser rather than finishing the Carrier, especially as it would have been difficult to get the Carrier away from the Cruisers and the Destroyer in the next turn... However, you lives and learns 8)

If we had played a scenario in which Triggy could have setup his Vorlons so that the ISA would have had to weather a turn or two of firing to get behind them, then had the fighters to harass the ones that did, the rangers would definitely have taken more casualties. The piecemeal way that ships turned up meant that the small ships of the ISA could be used for init sinks, and this is exactly the point you're making... more ships usually means a significant advantage.
 
So does there need to be another game ! :lol:

did the tar'lin do anything except lend fighters and a substantial command bonus?

re the point about PL of the scenario - I would normally have a single ship above, maybe one at and several below the PL (although the exact selection depends on the race)

so 5pt raid - I am quite happy to field a Primus, Liati, Stalker, Tinashi, Dargan, Gunship, Destroyer.

have the raid ship - Balvarin, Scout, Ashinta, Frigate, White Star, Leshath,

but also have the skirmish ships (where possible) to back it up
be that Demos, Vorchan, Amar, Torotha, Transport, Rail Hyperion,

:D
 
Da Boss said:
So does there need to be another game ! :lol:

did the tar'lin do anything except lend fighters and a substantial command bonus?

I'm sure we'll cross paths again... maybe even in Aldershot.

The Tara'Lin finished off a Frigate and scratched a Destroyer at long range, other than that, it provided the essential +3 Command... I believe Triggy only won initiative once in the game. :P
 
Kenny won this one fair and square although I'd love another game! My report is coming and will include the photos - sorry for the delay so far.

I agree that taking out the pair of Gunships would have been the better option but at that stage it would have been a gamble and I could well have been left facing no dead ships and three damaged ones instead.

I also agree that more smaller ships would have been ideal (particularly for this scenario) and given a full set of ships in an ultra-competitive (with hindsight) selection I'd probably have taken 2 Light Cruisers, 4 Destroyers, 2 Frigates, 2 Transports and 4 Fighter wings.

The biggest problem I had was keeping my Frigates and Transports hidden (I couldn't) and Ken managed to keep his smaller ships completely obscured and as initiative sinks. I'll get you next time Ken, next time...
 
Triggy said:
Kenny won this one fair and square although I'd love another game! My report is coming and will include the photos - sorry for the delay so far.

I agree that taking out the pair of Gunships would have been the better option but at that stage it would have been a gamble and I could well have been left facing no dead ships and three damaged ones instead.

I also agree that more smaller ships would have been ideal (particularly for this scenario) and given a full set of ships in an ultra-competitive (with hindsight) selection I'd probably have taken 2 Light Cruisers, 4 Destroyers, 2 Frigates, 2 Transports and 4 Fighter wings.

The biggest problem I had was keeping my Frigates and Transports hidden (I couldn't) and Ken managed to keep his smaller ships completely obscured and as initiative sinks. I'll get you next time Ken, next time...

That is the problem you have fighting the ISA. Their ships are so fast and maneuverable, they can get where ever they need to be to ingage the targets of choice. It tends to be a horrible match up for the Vorlons.


Dave
 
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