Balfuset790
Mongoose
This is a question mostly aimed at games running the OTU or using the base World Generation system from the Core Rulebook.
I've just started reading the Starports supplement from the Third Imperium range and run into a slight 'Huh?' moment. Now, I'll preface this by saying I'm aware the variant Hard Sci-Fi/Space Opera world generation rules would solve this for any universe I made for future games.
My players have just completed a mission in the Carey system in the Spinward Marches, and its UPP indicates a VERY low population, but a Class C starport. High hydrographics profile makes explaining the abundance of unrefined, and refined, fuel relatively simple. But otherwise this system is unremarkable, and the system for world generation, unless I'm mistaken, would allow for a Class A starport on a planet with no gas giant in system and no water table. How do people justify the Imperium (or other governing body) spending millions of credits or more on such an installation in an otherwise unremarkable star system?
I've just started reading the Starports supplement from the Third Imperium range and run into a slight 'Huh?' moment. Now, I'll preface this by saying I'm aware the variant Hard Sci-Fi/Space Opera world generation rules would solve this for any universe I made for future games.
My players have just completed a mission in the Carey system in the Spinward Marches, and its UPP indicates a VERY low population, but a Class C starport. High hydrographics profile makes explaining the abundance of unrefined, and refined, fuel relatively simple. But otherwise this system is unremarkable, and the system for world generation, unless I'm mistaken, would allow for a Class A starport on a planet with no gas giant in system and no water table. How do people justify the Imperium (or other governing body) spending millions of credits or more on such an installation in an otherwise unremarkable star system?