... of my fledgeling campaign using the Stones of Kovag Re. Pretty cool adventure. There were some themes used that are Conan staples; being rounded up by city gaurds, a showdown with a hulking brute (Iovinicus), bandits!, a damsel in distress, and of course the Stones.
My players handled it quite well, not one case of terminal "itchy trigger finger" and they new the right times to run like Hell. The funnest part for me was watching the players argue over courses of action and coming up with some outlandish theories about the disappearence of Juliana. All done in character.
So it was fun for all. The Conan system plays smoothly. Waiting for the release of Road of Kings to do the design of the upcoming sessions, I do know that the adventurers will next wind up in the Kothian Desert as gaurds for a caravan, it will lay some seeds for for the rest of the campaign.
My players handled it quite well, not one case of terminal "itchy trigger finger" and they new the right times to run like Hell. The funnest part for me was watching the players argue over courses of action and coming up with some outlandish theories about the disappearence of Juliana. All done in character.
So it was fun for all. The Conan system plays smoothly. Waiting for the release of Road of Kings to do the design of the upcoming sessions, I do know that the adventurers will next wind up in the Kothian Desert as gaurds for a caravan, it will lay some seeds for for the rest of the campaign.