simonh said:
EDG said:
Fact is, if you could have done DSJs with impunity back in the IW era, then the whole thing goes out of the window. Why bother even going from star to star at all if you can just make your own jumps into deep space and take shortcuts around everything?
Ok, say I want to run a campaign set in the early history of the Ziru Sirka during the J1 era and I want the players to be able to travel across the Empire in their little J1 ship and hence travel between different mains known to have been reachable. How would you suggest handling that?.
Simon, my advice would be to ignore the canon - or come up with your own way to circumvent it, or if you felt that it needed to fit into the future of the OTU use one that you felt made the setting work (oh say, players have a combo sleeper jumper ship -or an experimental drive -or an ancient artifact ), and run with it. Although its hard to see why that would matter, being so far in the past.
I've never tried to make the argument that one cannot run whatever game one wants, and quite probably improve the game from the standard OTU. Nor that canon had no contradiction or oddities, or was somewhat vaguely defined. It is an accumulated body of work, after all, with key consistency added in retrospect , as with comics.
All I was hoping to do was to generate some ideas about how the mass based jumps in IW could , in a purely academic way, be made consistent with the original line of the OTU, and explain, hopefully why the empty hex were empty; all
without using some very standard gaming dodges and handwaves that infest the genre of gaming or comics. That's all. Now we have appeals to the pope, and rants, and diatribe, arguments about what is or is not admissable, and who is playing dirty pool, and who would decide. Sad, really.
The point of a seminar, which I sometimes forget, and which I unconsciously thought that this thread should be, is not to change opinions which is a debate), but to exchange ideas, and prepare them for scrutiny, and general presentation. Not to convince the seminar members, many of whom were chosen for opposing viewpoints.
Still, I think I've got a good idea of the whys and wherefores of how EHJ could work in the early OTU that seems consisent with the three main sources I was interested in -Imperium, GTIW and the classic traveller history. Didn't figure out if not where the missing starts are (later....later...) but I feel I got something other than heartburn out of it. If this was a real lit seminar, it would be time for me to write my manuscript for journal submission......not to keep arguing in class. But, instead, I feel I know have a good solid answer when my players, who are a bunch of scouts exploring the rift areas, ask about how jump works in the campaign, how empty hexes work, what they are, and ....yes....how does Imperium (which we play,also ) relate to our game, if at all.
So. Thanks to all. Keep having fun if you are having fun !