katadder said:
true but the reverse is that you can bring all your ships out the best positioned one, which is wrong. if a ship opens a JP it shouldnt be able to pull out and suddenly go down another one. would be very hard to actually do anyway due to the JP being right in front of you then you have to full reverse engines and manouvre to go down the other persons JP.
but several times in the show ships generate jump points that aren't in front of them. the Wshite Star does it when fleeing a shadow ship, the EA ships do it when retreating after first contact with the Minbari etc.
If you have ships on the table (and you must or you'd have lost last turn), they could relay the positions of the enemy to their reenforcments in hyperspace who open several jump points and then manuver to go through one based on the recomendation of the ships already in normal space. granted it takes a lot of comunication, and precise planning, but so would any of a number of other tactics commonly used (weaving White Stars so they cover each other against fighters for example).
I'm personally against any sugestion that aims to prevent jump point bombs by making it harder to use hyperspace tactically at all.
with the second eddition rule sugestion, JPBs are scenario specific, because they require ships in hyperspace reserves (something determined by scenario), they require prier planning (your fleet must have an AJP ship in hyperspace and a scout on the field), there's a chance for failyer (the CQ check), and the targte can potentally avoid the effect even if everything goes according to plan (you still have to roll the actual AD). given all that, i don't see JPbs being used except by a few fleets (Minbari and ISA come to mind) and even then only on rare ocasions when the player meant to use that tactic ahead of time (or if the enemy hapened to leave himself open to it and the other conditions are still met). And in either of those cases i think JPBs should be allowed.
forcing a ship to come through it's own jump point doesn't prevent JPBs it just means you have to use either an expendable ship, or a ship that can handle being in the midst of the enemy fleet. besides, a fair amoutn of the time i'd say the ship that used the JPB will come through anyway.
banning the tactic except in scenarios that specifically allow it is foolish because if it is ever allowed there needs to be a good rule system for it.
simply banning the tactic would be bad from, because it's an iconic manuver from the series, so what if it only hapened once? the centauri only used mass drivers once, the shadows only collabpsed jump points once, and the narn only used emines once. in short, it's something a lot of people would like to try at least once just because it's memerable and flashy, so there should be a mechanic for it even if it's almost usless in practicall play.