Sulfurdown
Mongoose
I've been wondering about the effects of the jump point and victory for a game. In 99% of the games I've played, trying to escape via jump point was both overly time consuming and a suicide attempt. In fact the last time I tried to jump out was with a nearly full Battlewagon which was summarily reduced to skeleton crew and therefore had to run for the edge anyway (4 ka'toc had just destroyed my other capital and the fighters weren't going to save the Battlewagon).
Point is, it got me thinking about the merits of even using the JP as an escape. The only use I can find for it is if the scenario specifically denies retreat via the board edge.
:!: <CAUTION: WARS REFERENCE> :!:
IIRC in B5Wars there was a victory benefit if you jumped your ships out rather then end of Map/"run for the hills". Something to the tune of = the opponent didn't get any victory for ships you managed to get out by jump point but they got some for those that EoM withdrew. Am I missing this in the rules for CtA? Are the jump point withdrawls just included as another option for players, or are there a lot more scenarios the prohibit EoM escapes and I'm just missing it :?:
Point is, it got me thinking about the merits of even using the JP as an escape. The only use I can find for it is if the scenario specifically denies retreat via the board edge.
:!: <CAUTION: WARS REFERENCE> :!:
IIRC in B5Wars there was a victory benefit if you jumped your ships out rather then end of Map/"run for the hills". Something to the tune of = the opponent didn't get any victory for ships you managed to get out by jump point but they got some for those that EoM withdrew. Am I missing this in the rules for CtA? Are the jump point withdrawls just included as another option for players, or are there a lot more scenarios the prohibit EoM escapes and I'm just missing it :?: