Liam Devlin said:
Thank you verymuch Mr. Chase!
I very much like the idea of the Double JG's (paired, and x2 the parsecs) especially. Keeping the Jump time OTU length (6days +/- 12hours) as a constant seems fair enough. I would ask how much (yes the crunchy details) do they (the system owners of the Jump Gate(s) )charge for the passage to nonjump vessels?
I would imagine a flat rate since the gates handle 1-ship at time, interspersed 15 minutes apart, and each gate has a maximum tonnage capacity, or like MGT's Starports, do you have a rate for small vessels, and larger vessels?
Intrigued still,
Liam Devlin
Well in the Beginning the cost for jump gate use would be at the min the same as the cost of Jumping a ship of 2000 tons +10% for overhead.
Some Mega Corp gates charged more to non-alliance companies or freelancers.
The Imperium Charges a bit less but they reserve the right to inspect any ship before it enters the que for the Jump Gate. (some claim that they scan each ship just before it enters the Gate/Portal)
After a few years (or decades) the gates will probably balance out and become cheaper per jump passage after the new wears off and other gates are being built.
Also, since more non-jump ships are probably being built and the usage goes up, the profits go up and with more gates, the more competition (over time) the prices will have to drop some.
Another possible price increase or difference would be that non-Jump capable ships would receive a lower cost of usage compared to a Jump capable ship. Why, to help encourage more traffic of the kind that requires the Jump gate to make a profit.
For example in MTU the price for Jump Gate
In the Beginning 125KCr per use (no matter what size Jump Gate)
After about 5 years or so, 80KCr per use
After about 10 years or so, 25KCr per use (Double this for Type D gates)
For a Portal which will come available 5-7 years after the first Jump Gates are online
In the Beginning 110KCR per use (Double prices for Type D portals)
After about 5 years or so, 100 KCr per use
After about 10 years or so, 30 KCr per use
Oh, and the difference between a Gate and Portal?
A Gate fires up its Jump capacity each time it is going to be used
A Portal stays open all the time (except during maintenance)
A Gate works well for places were the Jump Gate is not used hourly/daily
A Portal works well where the use is hourly
Portals do not cost any more to make than a Gate (as the technology advances the prices for the equipment drop enough to make them the same cost) but they do cost more to maintain (1.5 times more maintanence and annual service costs)
A Gate requires its needed fuel for each Jump use
A Portal requires its needed fuel for each Hour of use
Oh, and in the beginning, there are rumors about what being stationed on a Jump Gate/Portal does to crew. For some unknown after about 3 years of Jump Gates being used in the universe, No Company or the Imperium, station any crew on Jump Gates/Portals any more. They all claim that the technology to operate them has improved and the Gates/Portals can be operated more efficiently, remotely.
Once in a while you will get a wild story or 5 from the manned refueling crews or service crews, but everyone just puts that down as Bar room ghost stories.
I have been working on this concept for for the last few years in detail. It's been a ongoing thought project for over 3 decades.
Dave Chase