vonshavingcream
Mongoose
In term one under basic training it says the following:
In term two under basic training is says the following:
My question is does "gain a level" mean 0 or 1 for the items in term two?
My initial assumption was that it was worded different in case the cadet was able to level one of the items in question during term one.
however, in term three it says (for street judges)
So .. Let's take the Law skill for example
in term two the judge 'gains a level' in Law...
does Law become 0 or 1?
in term three then they also gain a level of law
making it a 1 or a 2..
in the Judge Walker Senario it says for term two
I have a few PCs arguing over this and trying to say that since everything appears to start a 1 and not 0. So all skills are considered 0 and thus have no negative DM when trying to use them.
I disagree. I am also citing the 'Events and Untrained Skills' section on pg 14 of the book as my argument for skills needing to start at 0.
any advice would be great.
Thanks,
C
All characters gain the following skills: Athletics (any) 1,
Melee (unarmed combat) 1, Survival 1.
In term two under basic training is says the following:
All characters gain a level in the following skills: Drive
(Lawmaster), Gun Combat (Lawgiver), Law, Mega-City One
Geography, Street Perception.
My question is does "gain a level" mean 0 or 1 for the items in term two?
My initial assumption was that it was worded different in case the cadet was able to level one of the items in question during term one.
however, in term three it says (for street judges)
Telling me that gaining a level was intended to be completely different than a static number like 'Melee (bludgeon) 1'Gain a level of Gun Combat (Lawgiver), gain a
level of Drive (Lawmaster), gain a level of Law, Melee (bludgeon) 1.
So .. Let's take the Law skill for example
in term two the judge 'gains a level' in Law...
does Law become 0 or 1?
in term three then they also gain a level of law
making it a 1 or a 2..
in the Judge Walker Senario it says for term two
so it looks like 'gain a level' means start at 1 and not a 0.The training becomes far more serious but Walker is up to
the challenge. For basic training he gains Drive (Lawmaster)
1, Gun Combat (Lawgiver) 1, Law 1, Mega-City One
Geography 1 and Street Perception 1. These skills reflect
the essentials all Judges need to know for life in the tumult
of the megacity.
I have a few PCs arguing over this and trying to say that since everything appears to start a 1 and not 0. So all skills are considered 0 and thus have no negative DM when trying to use them.
I disagree. I am also citing the 'Events and Untrained Skills' section on pg 14 of the book as my argument for skills needing to start at 0.
any advice would be great.
Thanks,
C