[JBE] Warp Speed

I almost forgot to mention, the ship's interior layout was done by forum favorite Ian Stead aka "middenface". And he did a killer job with it.
 
Question, how is the Sabria Armored Cargo Transport not going to get you done for copyright infringement? I mean it's not just similar to the Marauder Class Corvette from Star Wars, it's identical.

http://starwars.wikia.com/wiki/Marauder-class_corvette
 
There are differences. They are subtle, but they are different. The artist was clearly inspired by it, but the differences are distinct.

1) The forward section of the Marauder is relatively straight, when compared to the Sabria.

2) The Sabria has a top mounted twin missile launcher that the Marauder does not possess.

3) Depending on the artist, the Marauder possess either 1 or 2 forward viewing areas that tend to go with the ship's curvature. The Sabria has one forward viewing area and it is almost vertical.

4) Again depending on the artist, the Marauder tends to be quite flat (especially in the wings) while the Sabria possess more wing droup.

5) The paint scheme is not even close.

When you're talking interior and relevant stats. It quickly becomes obvious that is no similarity. The Sabria is roughly 1/10th the size of the Marauder, holds no fighters, and possesses a warp drive and an antimatter reactor.

It is hard to tell them apart in a low res version of the icon, but when you have the high res version, the two are considerably more distinct.
 
I'm glad you enjoy it. Isn't it nice having 2/3 of the ship be cargo instead of fuel. Anyone else feel that way? Speak up, tell us what you think.
 
Wonderful ! Hopefully this initiative to explore warp drive can help pave the way for the publication of an MGT version of Prime Directive !
 
The details are in the core book. Short answer. Fuel takes up 0 tons, but must be refuelled 1/month. A warp 6 ship can go 6 parsecs in a week or 3 parsecs in a half a week. Also it travels through normal space at FTL speeds. The book gives more details and a better explanation but that's the basics.
 
Have you figured out for your campaign book the big questions like
FTL communication: none, slower, faster than your ships? What societies form because of the difference in speed? Original Star Trek's seemed to be slower, New Star Trek was realtime, Star Wars seemed to be realtime communication.
Combat: If your ships FTL in real space, what weapons are available to use at FTL speed? Where does combat happen if ships don't need to refeul near gas giants? What kind of ships are there that can FTL, and so on.
What societies would form in the wake of warp capable ships?
 
I wasn't really planning on putting out a campaign book. Just a ship book. This way if someone wanted to play star wars, this book would be helpful for them. If they wanted to play star trek, they could do that. If they wanted to play duck dodgers in the 24th and a half century, they could do that. It is for the individual group to decide.
 
Some what off topic.

I've raided Freelance Traveller for 2 techs that are cutting edge for my campaign.

Fuel Condendsation and Lynam Drives. Check them out.
 
Jon Brazer Enterprises said:
I wasn't really planning on putting out a campaign book. Just a ship book. This way if someone wanted to play star wars, this book would be helpful for them. If they wanted to play star trek, they could do that. If they wanted to play duck dodgers in the 24th and a half century, they could do that. It is for the individual group to decide.

That is very tempting... :D
 
Nathan Brazil said:
Have you figured out for your campaign book the big questions like
FTL communication: none, slower, faster than your ships? What societies form because of the difference in speed? Original Star Trek's seemed to be slower, New Star Trek was realtime, Star Wars seemed to be realtime communication.
Combat: If your ships FTL in real space, what weapons are available to use at FTL speed? Where does combat happen if ships don't need to refeul near gas giants? What kind of ships are there that can FTL, and so on.
What societies would form in the wake of warp capable ships?

2300AD used a version of warp tech - stutterwarp - where the ship jumps a few hundred yards per cycle of the drive. The drive cycles millions of tiimes per second to give a pseudo-velocity, although the actual velocity of the craft never changes - it's standing still between jumps. There was a limit of 7.7 light years that a ship can travel before a dangerous radiation build up on the driver coils resulted in an explosion. The coils had to be discharged in a significant gravity field for 24 hours before you could set off again (hence choke points and the strategic importance of gas giants, brown dwarves and so on).

Communication was still limited to lightspeed, but ships obviously weren't, so messages tended to be carried by courier ships (like Xboats).

Since ships maintained their vector from the system they started out in, and the destination system could be moving in a totally different direction, there were a number of "approach corridors" with matching or sympathetic vectors that allowed the ship to drop out of stutterwarp and find it was moving in the correct orbital path, and not plummeting towards the planets surface at thousands of KPH. This, coupled with the slowly diminishing efficency of the drive as lthe local gravitational field increased, and the ability to detect an operational drive at significant distance, but not pinpoint it's location, meant that an invasion fleet wouldn't suddenly just magically appear in orbit...

G.
 
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