[JBE] Always Be Prepared with the D66 Compendium 2


Cosmic Mongoose

Names and Ideas to the Rescue!

Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just the flip of a page.

The D66 Compendium 2 gives you 89 pages of names, ideas, and more for your Traveller games of any edition and is readily usable for any science fiction role-playing game. Inside you will find:

  • 97 lists, combining more than 50 lists published since the original d66 Compendium, plus more than 40 brand new lists written just for this book
  • Lists of events for all 14 careers in the Traveller Core Rulebook
  • Ideas covering topics like gossip about a ruler, random events in a spaceport, details of a criminal’s hideout, and ways your contact is most helpful
  • Different kinds of common and uncommon pets, as well as various breeds of dogs, cats, and birds
  • Terran-based lists for games focusing around Earth and the Solar System
  • Name lists for 7 alien and human races, with the harder names displayed for easy pronunciation
Always Be Prepared with the D66 Compendium 2.

Download the D66 Compendium 2 today at DriveThruRPG/RPGNow.
Just to let everyone know, I found out that doing print version of the D66 Compendium 2 is possible. So last night I prepared and uploaded the files for the print version. A print D66 Compendium 2 is coming!
Nice book!

I enjoyed the 1st volume, and this one is full of more winning d66 tables.

I used it in my last game and it set off a whole new sub-plot.
One of the off the cuff NPCs in my long running Pirates of Drinax campaign, was a potential recruit into the pirate gang and happened to have the "Always Hungry" trait from the campaign intro random crew traits table.
The ship's doctor, who is kind of a mad scientist type, suggested he may have some sort of alien parasite or disease and insisted on examining the NPC, I pulled out the d66 Compendium 2 and rolled on the Disease Names table.

I've had post-game questions from the players, trying to find out more information on "Aslan Scratch", the result I happened to roll on that table.
Now they want to find a cure, and so they can recruit this guy and his friend into the pirate gang. I was asked between sessions "I was trying to read up on Aslan Scratch, I cant find it in the core rulebook. How are we gonna cure this thing?" Great thing is, it wasn't even the doctor's player asking, but the pilot's player. (BTW: the doctor's player is happy too, because he gets more samples in his PC's collection of weird biological agents to use in various "experiments of questionable ethics...")

This isn't the first time a roll on one of your d66 compendium tables was, in my mind, providing just a bit of spur of the moment fluff, but turned into a significant plot aspect.
I love these books / tables. They spur my creativity, especially useful on days when I'm not feeling creative (usually due to a long, difficult work day before the game...)

OK, that got longer than I expected....