Jack of all Trades 0

ShawnDriscoll said:
Is there such a thing as Jack of all Trades 0? Or does the skill always start at 1 when you get it the first time?

Well, the skill itself does say:

There is no benefit for having Jack of All Trades 0 or Jack of All Trades 4 or more.

IT does not say that there is no such thing as JoAT 0, just that there is no benefit to having it. That says to me that you can have a rank of 0 in JoAT, its just useless.
 
Jeraa said:
IT does not say that there is no such thing as JoAT 0, just that there is no benefit to having it. That says to me that you can have a rank of 0 in JoAT, its just useless.

Some of us have Jack of All Trades 0 in real life...lol
 
There are always two different rules for everything in this game. So ambiguous.

I tossed a coin, so Jack of all Trades will start at 1. And I don't think I've seen it at value 0 or in any of the background or basic training skills (which start at 0)?
 
None of the basic careers do. Not sure if anything in an advanced sourcebook gives it to you?

In theory you might get it from computer support like a wafer jack. However the idea of Expert (Jack of All Trades) seems so oxymoronic that I can't see how it would work even at a conceptual level.
 
locarno24 said:
None of the basic careers do. Not sure if anything in an advanced sourcebook gives it to you?
I'm getting ready to look through those books.

In theory you might get it from computer support like a wafer jack. However the idea of Expert (Jack of All Trades) seems so oxymoronic that I can't see how it would work even at a conceptual level.

Expert Jack of all Trades? You mean with a level of 3? I guess that could be a problem if players are allowed to choose their skills. I rarely see a level 3. I'd expect any software/implants for level 3 to be expensive. I will look that up, too.
 
Jack of all trades, as a computer skill, would never happen, as computer expert skills have to be INT or EDU based skills, and jack of all trades simply reduces unskilled penalties (page 92 core rule book, expert programs in the table of possible computer programs).
 
No Gun-Fu allowed if wearing an expert chip, because that is DEX stuff.
Ok. I see it. No Gun-Fu allowed if wearing an expert chip, because that is DEX stuff.

Indeed. Because whilst the software can tell you what to do, it can't help (unless embedded into a robot with a DEX of its own) if you're too cack-handed to actually do it. So, as a good example, Expert (Medic)/3 helps with INT/EDU checks for diagnosing a heart condition, but not DEX checks to actually surgically treat it.

Equally, recognising a 'gun-fu' style from footage - which would be Gun Combat(Slug Pistols)+INT - would be allowed for an appropriate expert programme, allowing you to figure out who the attackers are from their doctrine - which might in turn provide a positive DM to subsequent tactics checks.

Jack of all trades, as a computer skill, would never happen, as computer expert skills have to be INT or EDU based skills, and jack of all trades simply reduces unskilled penalties (page 92 core rule book, expert programs in the table of possible computer programs).
Jack of all trades, as a computer skill, would never happen, as computer expert skills have to be INT or EDU based skills, and jack of all trades simply reduces unskilled penalties (page 92 core rule book, expert programs in the table of possible computer programs).

Or would it just be useable for INT or EDU based skill checks?
Personally, I agree - the damn thing shouldn't exist anyway, I'm just playing devil's advocate here.
 
ShawnDriscoll said:
There are always two different rules for everything in this game. So ambiguous.
I tossed a coin, so Jack of all Trades will start at 1. And I don't think I've seen it at value 0 or in any of the background or basic training skills (which start at 0)?

I see nothing ambiguous in this instance, though...

JoaT can notionally have a level 0, it just does nothing - reason, its supposed to be a hard skill to invest in and develop - so there's not supposed to be an easy 'free entry' of getting the first level quickly.
Most importantly, this means if JoaT is on a current or future career skill list simply diving in for one term and getting cheap JoaT from basic training (I think its in a couple of weird supplement ones rather than core) and suddenly able to do every skill in the game is not possible.
It requires a full (+1) skill rank from a result not a mandatory gain to get the skill benefit...so get it in one term if lucky (but luck helps any career), but normally the skill requires considerable investment in a generalist career to develop (a balance thing perhaps, but also logical given the nature of the skill and its power).

So keep it there and just treat it like any other skill in the way it is handed out depending on where it comes from....I certainly would agree that there's limited chance of JoaT 0 being around or relevant so it sits out from the rest of the skills in an unusual way....but I see no confusion around whats written about it, and so Im not worried that its a specially handled case, so I further see no reason to change any rules around it.
 
Do note that none of the prior histories for careers (At least the ones in the core rulebook) give JoAT 0. If no number is next to the skill in prior history, then the skill is gained at rank 1. And JoAT can not be learned like other skills after prior history is completed.

Skills can be listed with or without an associated level. If no rank is listed, then you gain that skill at Level 1 if you do not have it already, or increases its level by one if you are already trained in that field. If a rank is listed, then you gain the skill at that level as long as it is better than your current level in that skill.

The only way in the core rulebook to get JoAT 0 is if you are using the alternate, character points based character generation method.
 
ShawnDriscoll, what brought you to ask the question in the first place?

In MgT rules with the exception of the implied/allowed point based purchase of Level 0 for 5 points, the skill is well addressed RAW.

If you have an unskilled penalty, which means you are allowed to even make the roll in the first place, the standard penalty is -3. JoT specifically only allows for the removal of unskilled penalty point for point. So a 0 does not help (no "points" to work with) and 4 or more does not help more (only 3 points of unskilled penalty exist to remove)

I mention the part about unskilled penalty as it seems that in Core Rules there only 2 exceptions: Athletics and Psionic Talents
The Athletics skill effectively augments a character’s physical characteristics: there is never an untrained penalty for not having the Athletics skill, you just use your Strength, Dexterity or Endurance DM as normal. - pg 52
A character trained in the use of psionics may develop his talents over time just as if they were normal skills (see page 59). Unlike other skills, psionic talents cannot be used untrained. - pg. 152

F33D, :lol: With the exceptions above, he he...You are devious! (or a good negative logic computer programer)
 
Nathan Brazil said:
F33D, :lol: With the exceptions above, he he...You are devious! (or a good negative logic computer programer)

Thanks Nate but, I think you lost me there. (I'm low on sleep so am slow on thinking right now)
 
Myrm said:
ShawnDriscoll said:
There are always two different rules for everything in this game. So ambiguous.
I tossed a coin, so Jack of all Trades will start at 1. And I don't think I've seen it at value 0 or in any of the background or basic training skills (which start at 0)?

I see nothing ambiguous in this instance, though...

JoaT can notionally have a level 0, it just does nothing - reason, its supposed to be a hard skill to invest in and develop - so there's not supposed to be an easy 'free entry' of getting the first level quickly.

So your vote is that Jack of all Trades should start at 0? Now what happens if you see Jack of all Trades on a skill chart, and your D6 lands on it? Every other skill your die has landed on you've been giving yourself a 1 for.
 
Nathan Brazil said:
If you have an unskilled penalty, which means you are allowed to even make the roll in the first place, the standard penalty is -3. JoT specifically only allows for the removal of unskilled penalty point for point. So a 0 does not help (no "points" to work with) and 4 or more does not help more (only 3 points of unskilled penalty exist to remove)

I know how Jack of all Trades works once you have it. But how do you get it?
 
ShawnDriscoll said:
I know how Jack of all Trades works once you have it. But how do you get it?

In my thinking, every Traveller PC has an unstated JOAT-0. It represents the ability, as per p. 48, to attempt something a character has no skill for with an unmodified penalty (-3). Does every person in the TU have this? Unsure; but if you knock around the universe long enough, you pick up a lot of trades to jack.
 
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