To respond to David's comment about not everyone has a choice of ship and and when you don't it falls to you as the commander to develope tactics.
That was in part the reason for my post, specifically that being told to take x ship if you are facing race y was circumventing tactics rather than developing them. Not saying it isn't useful and fine for set battles, just saying that at least locally and in the tourney circuit such answers aren't available due to having to build to face an unknown opponent/s.
What I was hoping to see was more on how a whitestar fleet (they went from boresight in playtest to front arc at print just so you didn't have to take anything but whitestars) could defeat the mine systems, or as this developed the mine/fighter combo.
I just don't want us to go down the road of the game being won or lost in the fleet selection stage rather than what you do with the ships you've selected. If only cause I don't want to drive a long way to have the fight be not worth fighting cause my opponent brought models I can't fight (or the reverse for him).
Ripple
That was in part the reason for my post, specifically that being told to take x ship if you are facing race y was circumventing tactics rather than developing them. Not saying it isn't useful and fine for set battles, just saying that at least locally and in the tourney circuit such answers aren't available due to having to build to face an unknown opponent/s.
What I was hoping to see was more on how a whitestar fleet (they went from boresight in playtest to front arc at print just so you didn't have to take anything but whitestars) could defeat the mine systems, or as this developed the mine/fighter combo.
I just don't want us to go down the road of the game being won or lost in the fleet selection stage rather than what you do with the ships you've selected. If only cause I don't want to drive a long way to have the fight be not worth fighting cause my opponent brought models I can't fight (or the reverse for him).
Ripple