Methos5000
Mongoose
I was reading through it and wondered what everyone else thought of it. I noticed a couple of things though.
1. The skirmish choice: Whitestar Fighter. It says it can use its AJP to jump point bomb. I thought that was resolved that they could not do that.
2. The raid choic: Whitestars. The precise trait is mentioned along with the molecular pulsars, which no longer have the precise trait.
Also has the run and repair tactic worked for people? I mean its great that the WSs can repair themselves but for me it always seems like I have a prefectly repaired WS floating crewless into the void since the crew loss doesnt regenerate. If crew damage was done differently maybe but all you need are 12 seperate hits on a WS irregardless of what damage is actually done and its done for. Granted 12 seperate volleys is alot but thats assuming you only did 1 point of crew damage.
Now Im not complaining about the capabitlies of the WS I think its a great ship. It just doesnt seem to me like that tactic would work. Maybe Im just doing it wrong.
1. The skirmish choice: Whitestar Fighter. It says it can use its AJP to jump point bomb. I thought that was resolved that they could not do that.
2. The raid choic: Whitestars. The precise trait is mentioned along with the molecular pulsars, which no longer have the precise trait.
Also has the run and repair tactic worked for people? I mean its great that the WSs can repair themselves but for me it always seems like I have a prefectly repaired WS floating crewless into the void since the crew loss doesnt regenerate. If crew damage was done differently maybe but all you need are 12 seperate hits on a WS irregardless of what damage is actually done and its done for. Granted 12 seperate volleys is alot but thats assuming you only did 1 point of crew damage.
Now Im not complaining about the capabitlies of the WS I think its a great ship. It just doesnt seem to me like that tactic would work. Maybe Im just doing it wrong.