ISA Question

Grimbart_Kriegsaxt said:
@David
Whitestar Fighters, Shials, Nials, Klikkita, Tzymm are in the Fleet so i could attack enemy fighters with most of mine.

Use the WS fighters and the Tzymm for ship busting. Screen them with the Kliks and the Nials/Shials
 
I think your fleet is too fighter heavy for the oponents you listed. it'd still be winnable, but you've invested a large portion of your force in units that will be hard to keep alive.

i'd swap out the blue stars for 2 Skrunnkas. this'll give you less of a fighter dependent fleet (blue stars aren't technically fighters, but they have many of the same liabilitys) and you'll have 2 more hulls that don't rely on dodge for their survivability of coarse you wouln't be able to JPB with them, but that's usually frowned uppon anyway.

alternatively you could swap the white star carrier for 4 white stars or WS 2s (depends if you'd rather have more nails or more scouts as each have their benefits in this fleet). that way you'd have more hulls on the table for initiative reasons, and you'd still probably have fighter superiority.
 
Commador Q said:
I think your fleet is too fighter heavy for the oponents you listed. it'd still be winnable, but you've invested a large portion of your force in units that will be hard to keep alive.

i'd swap out the blue stars for 2 Skrunnkas. this'll give you less of a fighter dependent fleet (blue stars aren't technically fighters, but they have many of the same liabilitys) and you'll have 2 more hulls that don't rely on dodge for their survivability of coarse you wouln't be able to JPB with them, but that's usually frowned uppon anyway.

alternatively you could swap the white star carrier for 4 white stars or WS 2s (depends if you'd rather have more nails or more scouts as each have their benefits in this fleet). that way you'd have more hulls on the table for initiative reasons, and you'd still probably have fighter superiority.

Don't forget that as an ISA fleet you can only take a small amount of League support. If you want to play the fighter game, I recommend reading the carrier article in Signs and Portents #51 (wargamer). It is pretty good.
 
As I recall, playing as an ISA fleet allows you to bring any number of League allies and not neccessarily even need to field a single ISA-only vessel...

But anyway, I wouldn't use my fighters to dogfight. That's what you're bringing the Stuteeka for, Grimbart. Use the E-mines for anti-fighter.
Stick your weakest fighters to your WSs and Gunships and WS Carrier as interceptors and use the rest for assaulting the enemy ships.

Just keep your WSs and Gunships and Carrier away from any EA or Narn vessels.
I specifically say EA and Narn because, of the races you said you're likely to face, they're the only ones with really enough secondary weapons to cause you problems. And you have those nifty TD beams against which They have no defence, whatsoever. Make the most of them.

Blue Stars, I find, are very good at taking out patrol and skirmish level hulls fast. Especially squadronned in 4s. They're also good, squadronned for 4 on 1s to take out a lot of raid level hulls in 1 round if you have the init.
 
Taran said:
As I recall, playing as an ISA fleet allows you to bring any number of League allies and not neccessarily even need to field a single ISA-only vessel...

But anyway, I wouldn't use my fighters to dogfight. That's what you're bringing the Stuteeka for, Grimbart. Use the E-mines for anti-fighter.
Stick your weakest fighters to your WSs and Gunships and WS Carrier as interceptors and use the rest for assaulting the enemy ships.

Just keep your WSs and Gunships and Carrier away from any EA or Narn vessels.
I specifically say EA and Narn because, of the races you said you're likely to face, they're the only ones with really enough secondary weapons to cause you problems. And you have those nifty TD beams against which They have no defence, whatsoever. Make the most of them.

Blue Stars, I find, are very good at taking out patrol and skirmish level hulls fast. Especially squadronned in 4s. They're also good, squadronned for 4 on 1s to take out a lot of raid level hulls in 1 round if you have the init.

Eh, not exactly....
When using an ISA fl eet, you may spend 1 Fleet Allocation Point of your allowance on ships from one of the following fl eet lists;
Earth Alliance (Third Age or Crusade Era), Narn Regime, Minbari Federation, or any League fl eet.
In campaign games, the ISA may have a maximum of 1 Fleet Allocation Point at Battle level spent on allied ships at any one time.
They are not restricted in this way when choosing fl eets for individual scenarios – in theory, the ISA could fi eld ships bought from
another fl eet list with nothing from the ISA fl eet if the scenario was at Patrol level.
 
ah, that's why we weren't agreeing, we weren't talking about the same thing. I have yet to play a single campaign and don't have any prospects for one in the near future, either, so I kind of gloss over the campaign-specific rules...
 
Thanks alot, i will keep your hints in mind! Oh and i will read the S&P artikle.

Sounds all pretty good, maybe i will exchange the two Xeel against another Stuteeka at some point or maybe ... ahh so many options ^^ but i go for fighters at first.
 
Grimbart_Kriegsaxt said:
Thanks alot, i will keep your hints in mind! Oh and i will read the S&P artikle.

Sounds all pretty good, maybe i will exchange the two Xeel against another Stuteeka at some point or maybe ... ahh so many options ^^ but i go for fighters at first.

Actually, there is a decent article about using escorts in the previous issue as well. You might find it useful if you are going to go fighter crazy.
 
@David
Yes i have read that one ^^ but i believe that i will mostly be fighting against those, since i want to rely on my fighters and e-mines to defend me.

But its good to know that those guys are on top of the priority list to be taken out ^^.
 
Grimbart_Kriegsaxt said:
So here is a fleet (5 point War) i would like to use:

Whitestar Carrier
Tara 'Lin
2 Whitestar Gunships
2 Whitestar I
2 Whitestar II
1 Stuteeka War Carrier
2 Xeel War Carrier
8 Blue Star

Is that ok to play against EA and Vorlons and Narn? Those races will be my enemies in our gaming club.

Perhaps someone can double check for me but Im not sure this fleet is completely legal.
1) Unless house-ruled your allies can only come from one fleet
2) Patrols are 12 per War point so with your 3 remaining War points it would break down as 1 War point = 12 Patrol or 3 War points being broken down would give you a max of 6 patrol choices.
3) That said if you spend a FAP on allies I'm not sure if you can use that point to buy ISA ships since it says 'spend 1 FAP in allies' not 'up to 1 FAP in allies' and I don't believe you can divide the FAP of allies over multiple FAPs, though I could be mistaken on that. If thats the case you are short a battle point of allies and have to many patrols (would be 0 patrol actually)

Could someone else verify this, my brain is refusing to do math right now?
 
That almost fits into 5 War FAPs, I see what you've done. 1 for the WS Carrier, 1 for the Tara'Lin, 1 for a Gunship, WS, Xeel and 2 BS, 1 for Gunship, WS, Xeel and 2 BS, 1 for 2 WS, Stuteeka and 4 BS. Unfortunately the last one is illegal, you can't split a War point into 4 Raid and re-split one of those into 4 Patrol. You can only re-split it into 1 Skirmish and 2 Patrol.

Also ISA allies must all come from one race, and "combined League" doesn't count as one. It does appear that technically you must have one full FAP of allies or none at all, though it would be a bit harsh to enforce that as written!
 
Burger said:
Also ISA allies must all come from one race, and "combined League" doesn't count as one. It does appear that technically you must have one full FAP of allies or none at all, though it would be a bit harsh to enforce that as written!

A bit harsh? It'd be totally ridiculous to force ISA players to water their fleet down with allies if they want to play pure ISA.
 
Lord David the Denied said:
Burger said:
Also ISA allies must all come from one race, and "combined League" doesn't count as one. It does appear that technically you must have one full FAP of allies or none at all, though it would be a bit harsh to enforce that as written!

A bit harsh? It'd be totally ridiculous to force ISA players to water their fleet down with allies if they want to play pure ISA.
Of course you can take no allies if you like, or 1 full FAP. What I mean is it is quite harsh to disallow taking half a FAP (eg 1 Warbird and 2 Blue Stars for 1 Raid FAP), although that is technically disallowed by the rules as written.
 
That'd be pretty outrageous as well, as far as I'm concerned. If I play ISA at 5 war I might not want a full war point of allies. I might want to half that, get a battle level ally and get two White Stars as well...
 
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