Kevin Clark
Mongoose
We all know that ACtA balances the games we play by allowing equal points in the scenarios we generate (unless there are other tactical considerations in the scenario). But does this equality balance the game or does it, in fact, do the opposite?
Take for example, two players of widely disparate ability but equal entusiasm playing an equally pointed game. Odds are, the player with the superior ability will win most if not all of the time. This may be fair, but is it balanced?
The player that loses all/most of the time gains nothing from the experience and will eventually lose interest and the winner cannot feel in any way challenged by these sorts of games.
Assuming that we are not afforded the luxury of being able to find players of similar ability, would it not be fairer to say that games unbalanced by variant ability in the players need some other consideration in order to balance them?
In short a handicap system of some kind. Has anyone else considered this for their private/club competions? Does anyone have a counter point arguement? I am interested to hear from you.
Take for example, two players of widely disparate ability but equal entusiasm playing an equally pointed game. Odds are, the player with the superior ability will win most if not all of the time. This may be fair, but is it balanced?
The player that loses all/most of the time gains nothing from the experience and will eventually lose interest and the winner cannot feel in any way challenged by these sorts of games.
Assuming that we are not afforded the luxury of being able to find players of similar ability, would it not be fairer to say that games unbalanced by variant ability in the players need some other consideration in order to balance them?
In short a handicap system of some kind. Has anyone else considered this for their private/club competions? Does anyone have a counter point arguement? I am interested to hear from you.