Moppy said:Condottiere said:It really comes down to how hard the thirty two point six light year hop is.
If it's an absolute, you have to build hubs equidistant from each other.
T5 allows 9-10 hexes. not sure if it goes to 11. Their rules are hard to read.
10 maximum, and technically always. 1-9 is possible if you aim to intercept a gravity well (such as a star or planet), stopping your hop closer than it "should" have been.
In certain versions of the rules, there is the concept of "jump tapes": preplotted routes to nearby stars purchasable from starports, good for a few days. These might be used for hop (and higher) drives. (Though there are also the rules in the just-published JTAS 6 about running multiple simulations on a ship's computer.)