Is their any point to all of the finale?

JMISBEST

Mongoose
I have a question about the only campaign being run by A Friend that I'm 100% certain is genuine and not being asked my a so-called friend that thinks its funny to make me look daft. Can you advise

Her Players Drinax is strong enough to fend off a attack by no less then 4 of the 5 clans mentioned in Finale but have via political and Psionic Manipulations and Deceptions have ensured that such a alliance will never happen, so their will be no Aslan attack or at worst one that can't win but will still inflict heavy and expensive losses to The Drinax Forces

As well as which their will be no official Imperial Attack thanks to Psionic manipulations by the via Npcs, paid Psionic Mercenaries, Allies in The Ine Givar and Allies in The Zhodanni Allies have ensured that enough senior Trojan Reach Nobles have convinced The Tobian Duke that their better off allying with Drinax then they are destroying Drinax as the losses they'll take will leave them weak enough for The Aslan to have a very good chance of conquering The Reach's within 5 decades

Even better is that The Psionic manipulations by the via Npcs, paid Psionic Mercenaries, Allies in The Ine Givar and Allies in The Zhodanni Allies have convinced them that the fairly high yet not unreasonable taxes demanded by Drinax are worth the increased and safer traffic, but only just

So with all that diplomacy, manipulation, deception and political backstabbing before my friends group has even officially started Finale is their any point to all of the finale?

Also if any-ones wondering this isn't my brother pretending to be me, I'm just trying to follow advise on how to make my posts easier to understand
 
You should start your game as a finale. Then quickly flashback to when your Travellers were nobodies, and play the rest of the game from there. See prequels.
 
Once again....

You and all these friends of yours are trying to play at a level the original writers did not conceive. The finale (and the rest ogf the adventure) assumes a handful of ships scraped together, at most.

If you're going to play at his level, that's your choice, but your players are so grossly overpowered that they don't fit in this setting.

So no, there is no point to the finale with this setup.

The Traveller adventures currently being published assume (for the most part) a band of slightly above-average people with limited resources. If you try to tackle the same situation with hundreds of psionic commandoes and a fleet of Modestly Capable Warships thre is no challenge and many situations become meaningless.

The sort of popple who command the resources you keep asking about do not have the sort of adventures that are being published. If you want to play at that level by all means do, but you will need to create adventures appropriate to your play style.

The whole premise of Drinax is 'build an empire on a shoestring'. For that to be a challenge you need limited resources. Not what you think are 'limited' resources but what the original writers think are limited resources. Your play style seems to revove around starting players off with huge portfolios and letting them make rolls on tables to see how much richer they get. The two just don't fit together.
 
Games are a waste of time, and posting about them is a waste of time and electricity.

So no, there is no point to any of it, but we're all still here somehow.
 
Have your friend face off against one of your migraine inducing Uber forces that randomly Misjump in (in perfect formation no less).

You can count out the exact number of ships, assume 14 years of in game prep time for the Uber fleet at TL 28 and then have your overpowered group get their paltry 50 planet empire fleet smashed into dust.

Start again with a single Far Trader, no Nobles, no Cosmopolitan wealth portfolios. Just 4 characters without anything extra. Try it, playing without an excel spreadsheet can be fun.

JMisbest: you have had several people point out time after time that your questions about Drinax make no sense if you are talking more than a few years of game time, a few millions worth of ships, and no portfolios. No 134 year long games, no Sector spanning empires. No Uber events. Yet you still keep posting the same questions and variations of the same questions, and getting the same answers. Are you just trying to troll the board?

And seriously, how many games of Drinax are you playing in? How many campaigns have you played in, run and completed? I really do want to know.

Far Trader, 4 characters, no Nobles, No Admirals, just 4 regular guys who get way in over their heads. Have you ever done that? Or is it always setting up a spreadsheet to calculate interest over a 10 year term?
 
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