Is The K'kree Navy A Threat - I Think Not! / Virus

dragoner said:
GypsyComet said:
That floating thing in the upper right is not a robot ...

But on the ground there, is that ... those b*stards! They killed Sushi!

Man, that character was long ago.

Besides, that art appears in most every BG artwork; she seems to be his favorite to-draw female.
 
F33D said:
Nathan Brazil said:
Everyone here forgets that

The K'kree were beating the Hivers! in the K'kree/Hiver war. .

That's only because the author didn't think it through logically.

The Hiver "Navy" at the time consisted of mainly patrol ships. It had few if any main line warships.
 
Solomani666 said:
F33D said:
Nathan Brazil said:
Everyone here forgets that

The K'kree were beating the Hivers! in the K'kree/Hiver war. .

That's only because the author didn't think it through logically.

The Hiver "Navy" at the time consisted of mainly patrol ships. It had few if any main line warships.


Thanks. That means Nathan's post was pointless in the context of this conversation.
 
Solomani666 said:
* They plant live trees, bushes and shrubs in their starships.

* Few internal compartments and a single vast living compartment, pretty much guarantees that the majority of the ship will experience explosive decompression after the first penetrating hull hit.

* Can't decompress the interior beforehand because that would mean killing all the trees, bushes and shrubs. Also, only the crazies can stand being confined in a vaccsuit, and even then only for short periods of time before going catatonic.

* The decks are covered in thousands of cubic meters of dirt creating a maintenance nightmare.
And should she ship lose power or grav plates for any reason then you are left with horse sized creatures tumbling about and mooing for help in a vast chamber of zero visibility, blackened by thick clouds of dirt and mud.
Not just mud.

This post gave me the first real belly laugh I have had all day.
 
The setting never really made much sense, because they were still going up against humans - a species of primate who have this evolutionary habit of domesticating anything herbivorous, and who, deep down, would look on the K'Kree as just a sentient beast of burden, if not a possible food source. If we can eat whale meat and dolphin sushi, believe me K'Kree steaks are not going to be a problem for low-tech future men.

And that's not counting Aslan and Vargr.

Also, Virus hasn't happened yet - and, in this version of the OTU, may never happen.
 
OOC

But I want My Little Ponies of Death!
Spinal Terror Pony
Plasma Blast Pony
Bone Crusher Pony
and Pointy Red Stick Pony
:twisted:
 
Thank God for that. About the lamest plot-line in RPG history.

There's been a nod to it in Pirates of Drinax, but that's all to date.

Dr. Darke has some really interesting theories about silicon lifeforms on Cymbeline...

It's not a bad base-level concept, but it was just so badly done. Which is annoying, because a relatively similar premise - The Beast from Homeworld:Cataclysm - was one of the creepiest, most memorable computer game villains I've ever come across.

It just felt like what it was; "oh, nuts to this, I'm bored. Everything dies and we'll start again in twenty years time!"

The 'etch-a-sketch end of the world' as Eddy Izzard would say.
 
alex_greene said:
Also, Virus hasn't happened yet - and, in this version of the OTU, may never happen.

I wouldn't bet against it...

Why does everyone whine about Virus? It happens at the very end of the debacle that was MegaTraveller's timeline. It wasn't the cause of the fall it was the bullet behind the ear making sure it stayed dead. In all the volume about TNE, the whiners forget that Hard Times (one of the best MT products IMHO) killed the imperium for good.... Thank God... It needed to happen.

Now if you want to bitch about settings, start playing with how fast news travels and how rapid change spreads throughout the Canonical Setting. That is what you should be bitching about...
 
Am I missing some released info/books on Hivers, K'kree or Droyne for that matter? :) Interested but totally lost with this convo
 
Infojunky said:
alex_greene said:
Also, Virus hasn't happened yet - and, in this version of the OTU, may never happen.

I wouldn't bet against it...

Why does everyone whine about Virus? It happens at the very end of the debacle that was MegaTraveller's timeline. It wasn't the cause of the fall it was the bullet behind the ear making sure it stayed dead. In all the volume about TNE, the whiners forget that Hard Times (one of the best MT products IMHO) killed the imperium for good.... Thank God... It needed to happen.

Now if you want to bitch about settings, start playing with how fast news travels and how rapid change spreads throughout the Canonical Setting. That is what you should be bitching about...


I don't, though like with the pic I posted, I play off of 1248 quite a bit. I also put a twist in there, which ties in with the mongoose robots book, is that some of what was called virus was actually a rise of the machines.
 
Nerhesi said:
Am I missing some released info/books on Hivers, K'kree or Droyne for that matter? :) Interested but totally lost with this convo

The initial thesis in this topic comes from observations in the GURPS treatment of the K'kree (which is consistently rather trite and dismissive) that their life support requirements basically cripple K'kree military ships when compared to other TL14-15 navies. In Canon, a fleet from the Lords of Thunder does make a run at the sector capital in Ley and gets wiped flat late in the Rebellion period. 1128, IIRC.

The Lords of Thunder are an offshoot of the Two Thousand Worlds. We are first introduced to them late in MegaTraveller, but they were exiled from the TTW in the 800s. Strongly militant compared to the rest of the K'kree, they embark on a renewed drive to wipe meat eaters out. They were documented as an oncoming threat to the Renkard Union (in Gateway) in the T20 books (set in the 990s) and are assaulting the Imperium in 1128.

Prior coverage of the K'kree-Hiver War states that the Hivers were still very much in a soft expansion phase when the K'kree found their frontier. The fight got nasty after the Hivers got organized, then got into the K'kree backfield and manipulated a couple worlds into behaviors so anathema to the K'kree that they surrendered, set borders, and sterilized those planets. Nice people, the K'kree.

Sources for all this include the two Alien Modules (and an article on K'kree religion) from Classic Traveller, the MegaTraveller coverage of the K'kree in MegaTraveller Journal, the TNE coverage of the Hivers, the T20 coverage of Gateway Sector (including a brief bit on the K'kree), and the GURPS coverage of both races.
 
F33D said:
Infojunky said:
Why does everyone whine about Virus?

Because it was incredibly stupid and was appropriate to Fantasy genre not, Sci-Fi.

Civilization-wiping apocalypses happen in SF all the time. This one even comes as a form of retribution for treating a sentient species like slaves to be weaponized. That it ends with AI becoming both common and playable as PCs is a handy side effect that, if its architect Dave Nilsen is to be believed, was the point of the exercise in the first place.
 
As to why the K'kree navy may be a threat?
I know they are technologically inferior. Says so in generating planets and the text. They have huge living space requirements. Yep says so too. So less K'Kree ton for ton per ship. No problem.
Fighter pilots? Not so likely because they would have to be "insane" by their own standards.

I think there are some other factors not examined.
The size of their ships and potentially their numbers. In CT, their ships have to start out at 1000 displacement tons. And with the large living space and extra family members needed, there may not be enough room for as much cargo on comprable ships. But I think it is the size of the ships that may help them along. Once you are getting up on the tonnage, let's see you are not going to mount 10 turrets for on your 1000 ton merchant vessel plying thru g'naak infested space? And once you get up past a certain tonnage bays seem just the right size for oversized K'kree. How many crew do you need to support one bay? and once you are at 5000 tons, you are getting in spinal mount tonnages. 19000 dtons sounds a good design tonnage.

The other is just how many ships are there in a K'kree BatRon equivelent? Not stated, maybe they use 6x or more numerical advantage to keep parity with their neighbors.

Training? Not stated either. Perhaps each crazy K'kree Naval person loves their brothers and sisters exactly as described in GURPS Traveller and knows that the survival of the entire K'kree race against g'naak may one day rest in their hands even if they are a low caste crewman.
 
Nathan Brazil said:
How many crew do you need to support one bay?

1 crew per bay for ships 2,000 tons and under for average, 2 per bay for full. 2 crew per bay for ships 2,001+ tons.
 
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