sgstyrsky said:My two cents. Anyone who thinks basic D&D or AD&D were streamlined games compared to d20 either hasn't played the former or has a nostalgic memory of the game.
Doesn't anyone remember the "to hit" chart for every class? You didn't just roll a d20 add a bonus and see if that overcame an opponent's AC. No. What you did is roll a d20, add your bonuses and then cross reference the result with the foe's AC on a chart to determine if a PC of your level and class had hit. Each class had a different chart, so the DM couldn't have one chart in front of him. He had four.
Then there were the multiple saving throws. There were different class-dependent saving throw modifiers for poison, wands, paralyzation, petrification, spells and death (if not more.) What a headache compared to d20.
That's not to say earlier versions of D&D weren't great games. They were (ARE!). We just shouldn't have some rosy view of them as superior to d20.
I still play basic D&D, and yes it has its flaws. Namely with the limited choses of races & classes, the To Hit Charts that slows down the game, the fact that 1st level Fighters can start off with less then 4 hp, the cluttered mechanics like: To Hit rolls, Saving Throws, Turn Undead rolls, thieves ability % roll, and rolling d6 to do most other things. But the game is still simple and playable. The only thing that really slows down the game is the To Hit system, as you have to write down the whole spread on the player sheets, and having to look the the chart to get the right number, and having to do backwards math whenever conditions changes.
When I play basic D&D, the only thing I change about it the to way you hit. I basically use D20 AC system (and even before 3e, Gamma World 4e) with To Hit bonuses are given out like 3e but at the same rate as basic D&D. I found that using it really smooths things out a lot, and saves time and space on the player's sheets just by marking down: "AC: XX", "To Hit Melee: +X" & "To Hit Missile: +X". Giving out max hp at 1st level is more common sense then anything else.
I'm more a fan of the system for its simplicity, then nostalgic reasons. I would go with another, more simplistic system with skills and such, but most of my favorite monsters are 1st ED, and converting them all is a real pain in the ass. I just like to take the easiest path to gaming. As it is, someone is making a vision one of my favorite game (1e Gamma World) using the basic D&D mechanics, called Mutant Future. I am really looking forward to this, as I can convert many of my favorite monsters into mutants with vary little trouble (it would be like playing S-3 - Expedition to the Barrier Peaks and GW-2 - Famine in Far-Go back-to-back). Naturally, this game rates high on nostalgia for me.