Clovenhoof said:
This thread is really taking a number of curious turns. ^^
I define my Conan game as Heroic Fantasy, with emphasis on Heroic. On the one hand, yes, they are mortal and wouldn't get away with everything. But on the other hand, I want to have a game full of hilarious stunts and daring boldness. You don't get that if the players are constantly afraid of character death. I try to convey to my players that cool stunts are more likely to get them to the goal than overly cautious wimping.
Besides, players can't read a GM's mind. Sometimes you want them to flee, sometimes you want them to fight. Players don't see everything through your eyes so they may come to a different conclusion. If that happens, don't be afraid to tell them OOC. By default, they will automatically assume that you want them to overcome any opposition you throw at them.
I don't want my players' characters to sneak around and be afraid of their own shadows - I want heroic actions, too.
But if I describe the warrior chieftain of a Black Kingdom tribe as looking like he is made of obsidian, moving with the prowess of a jungle cat and having the reputation of being deadly with his spear, then don't look at him like: "Yeah, okay. Let's fight. and if I am low on hitpoints that superduper black barbarian with suddenly be amazingly clumsy with his spear."
No, not in my game he won't.
And if he is low on hitpoints himself he WILL start to disengage (unless he has an in-character deathwish-flaw or someting like that). And if you keep on and push forward because "Hey, this is MY KILL!" he will defend himself to THE BEST of his abilities and if that means that he crits - well: He crits!
We had that thing during our last session: Pcs were fighting tough-as-nails Acheron soldiers in a lost and forgotten settlement in the mountains of the Boder Kingdom and the last one of them - the leader of the group - suddenly found himself surrounded by the pcs.
So he used Web of Death to defend himself and wanted to disengage.
So far the fight was quite honorable: The battle was hard, the Acheronians fought with bills and killed two out of three of the pcs' horse (what are gonna do if you are a footsoldier and have to fight cavalry?) and dealt out quite some damage, but the pcs were quite successful in killing them one after the other.
Left was the Acheron leader. So why not let him get away? Okay, could get some more help, but what about Civilized Code of Honor (or even the Barbarian one?) and let an honorable and good fighter get away with a promise (and gain the possibility of a reoccurring villain/ opponent in the campiagn)?
Nope, we kill'em all! Okay, so here comes our one-hit-one-kill-machine: The Zingarian Pirate/Thief!
With Improved Feint, Bluff to boot and a sneak attacking Arming Swotrd he has killed many a man with just one hit. And - let's count - yep; The Acheronian is out of attacks of Opportunity!
Problem with that: He wasn't. So, Feint or not, the Pirate took a Web of Death Opportunity Attack with a crit that took him out of the fight and almost out of the campaign.
I DID NOT PUNISH the player for attacking. I have no problems with my npc being slaughtered by ingenuity, bloodthirstyness, pure chance, superior fighting power or tactics or any mixture of said elements.
But if the nps is in Web of Death-mode, well, he is spinning a web of death around him. The maneuver is named righfully so!
So, be heroic, but that does not mean fight every fight as if it's a big joke. My campaign is impartial with the players having the advantage of Fate Points, usually better tactics (my gamers aren't dumb and I have to take care of many npcs, not just one character) and often better equipment.
And I usually like to use npcs that are a little less powerful than you would think, but I then play them for all they are worth!
In my oppinion - as a player, too BTW - it is a greater accomplishment if I really overcome the opposition than to have the gm "give" ithe victory to me.
And it is a GAME, not a story. And in games there are rules. and sometimes you lose.