librarycharlie
Mongoose
Spongly said:...I can think of very few RPG lines that haven't gone down this road, and have consistently had good supplements. Pendragon springs to mind, but the supplements for that were few and far between anyway.
This is the chief problem, I think, with the sorcery system as written - the spells can just about all be "referenced" from Howard's stories. But we must surely assume that sorcerers were capable of feats that were never described in any Conan story? I don't think it would have hurt to include extra "Hyborian style" magic that is in keeping with the setting, while never actually being "cast" by any of the sorcerers in Howard's stories.
Pendragon! I hadn't even thought of that line in a decade or so, but the adventures we had! I heartily agree.
And your second point here is a better illustration, I think, of the point I tried feebly to make, that overadherence to Howard seems to have narrowed the creative perspective during some of the RPG creation process. I agree wholeheartedly that there have to be things sorcerers can do that Howard didn't describe, just based on the broad list of things he does. And yet in the RPG, we rarely see anything beyond that which is seen, or described, in Howard's stories. The exception to this are some of the amazing spells in the Pirate Isles books, which have both more reasonable requirements (not a +7 MAB, for example) and broader applications than things in the core rulebook.
The introductory spell, for example, knot wind, was used to great effect several times in the last campaign (particularly on a ship, knocking people off, for example).
Compare this to Dance of the Cobras, which requires: entrance (hypnotism), telekinesis, conjuring (prereq for telek), 5 ranks in slight of hand (not a class skill, prer. for telek), 8 ranks in perform instrument, four cobras, 400sp worth of jars, the feat Ritual Sacrifice, and the caster must worship Hanuman, have 5 power points, and have enough Handle Animal skill to safely wrangle 4 snakes into jars.
Who was this spell for?
The spell appears in the Howard stories, that's true. But how much of a pain in the butt is it to try to wedge this spell into your actual game in the RPG? You have to design an entire character around the prereqs for one spell! And look on the next page. There's Dread Serpent, which outright kills your opponent, has only entrance and MAB+4 prereqs, and costs only 3 power points. Who in their right mind makes a character just to use Dance of the Cobras?
And from an in-game perspective, if you are a follower of Hanuman with the hypnotism school anyway, how dumb do you have to be to try to kill your opponent with a bunch of expensive jars containing hard-to-wrangle snakes, as opposed to just throwing a cheap staff at him?
It seems like the author, at that point by providing the Dance of Cobras, was more interested in squeezing every word of Howard's into the RPG than he was in providing something useable to the game's players. Of course, a GM can create an NPC for the explicit purpose of casting this spell, but even a GM should ask himself why the caster doesn't just hurl a couple of Dread Serpents instead...
This reminds me of a phrase I once heard comparing language translations to mistresses. The fairest ones are most often false. The ugliest ones are most often the most faithful.
I feel that in some places (Dance of the Cobras, for example) the game has proved too faithful to Howard at the expense of playability. I suspect that the multitudinous sorcery complaints and suggestions for alternate systems across this forum are precisely due to this Howard-centered, rather than player-centered approach to magics.