Is it just me, or has this forum stalled?

Correct me if I'm wrong, but the 1E Conan books don't solely stick to REH canon, but dip often into the pastiche pool. I don't think of Vincent's efforts as 'slavish', BTW, but necessary in order to earn the honour of the Conan license. If the books veered too far away from REH's material, the license would get yanked. Right

Good point! Sometimes we get lost in what the game should be and forget about the "under the hood" stuff that sometimes interferes with improving the game. Thus, we probably would never see a Red Sonja within the Mongoose Conan books, etc....

Touching back on the d20 vs. RQ debate (I swear I vowed never to speak of this again but here I go!): I think that Mongoose did an outstanding job in creating a set of rules to run Conan and capture the flavor of the REH's Hyborian Age. Not an easy task. At the time the decision was made, d20 was (and probably still is when you get right down to it) the most popular RPG game system in the world. Like all attempts at getting a literature heavy world translated to the gaming world, it appears to me that no one system seems to be able to 'get it right'. The open license by WOTC allowed several great world settings to be ported over to the d20 world using the basic fundamental rules that most people were using AND allow companies such as Mongoose to customize them to their needs. Best of both worlds. Granted, it appears that WOTC will be cutting their nose off to spite thier face with the new D&D license but that is yet to be determined. So, no, I do not agree that Mongoose made a bad decision to not port over the Conan setting to RQ. Might have sold some books but long term would have ended the line (at least from this customer's perspective). Never a good idea to tell your loyal fans that all those great books you bought are now useless.

Like all good game systems, things tend to come to an end. Having been in this Hobby for the last 30 years, I have seen it happen time and again. Whether the fan base was too small or bad management decisions made, it ends. One reason that Conan has stalled (agian IMHO), is the lack of good ready to run adventures and campaigns. I compare this to the ICE Lord of the Ring series back in the mid-late '80's. By the time they figured it out, it was too late. For the game to succeed, it truly needs game masters to run it. Game Masters are the one's that buy all the 'stuff' and develop general interest from the public. I know many of you on this forum like to buy the core books and develop your own campaigns. Who has the time for that? I love to develop my own campaigns as well but between real life and a passion for multiple settings and games, I just do not have the time. Not a writer. Just a gamer.

However, I am optimistic about Mongoose's recent announcements on new product. I am looking forward to the Bestiary and Cimmeria especially. It is not too late for Mongoose to get the momentum moving once again....

HLD
 
Sutek said:
Do you really think 2e was a worth-while clean up? I haven't bought the new books because of price versus aesthetic.

While I welcomed the clean-up, the changes perhaps did not justify an entirely new "edition" (could have been a revised reprinting of the first edition). If you are on a tight budget, you can stick with your 1E books and pillage what you need from the following list:

http://hyboria.xoth.net/rules/changes_in_conan_second_edition.htm

Myself, I have every single book in the Conan RPG line. Some of it gets a lot more use than other stuff, but I like to have the complete collection. (I also have a collection of Conan books and comics worth thousands of dollars...)

- thulsa
 
I really enjoyed your post librarycharlie. Kudos to you. But, I disagree with your relationship b/w adherence to Howard & the impact on the way the 'Goose books are written. I don't see a connection.

librarycharlie said:
I know I'll get grilled just for suggesting it, but I think one of the pitfalls of creating a game with such a dedicated fanbase is the occasionally too-strict adherence to Howard canon.

Compared to the extrapolation of people, lands, weapons, armors, religions etc. etc. that Mongoose has created, the adherence to Howard's stories is as small as the information he provided in 21 stories.

The Howard adherence is strictly the framework upon which Vincent and others have hung an incredibile amount of useful and informative pastiche material. I don't see how adherence to Howard - the little there has been in comparison to pastiche (as you allude to further down) - has hurt the line - and your Tito point doesn't make your point any clearer...

Let's face the fact that three compilation-books worth of stories has generated more than five times that amount of game material, most of it done with loving (almost slavish) attention to Howard's every hint as to the political and geographical world he envisioned. As a fan of Howard's work, I appreciate this. As a GM and roleplayer, I would MUCH rather see a fresh take on empires or continents to the West of Zingara, east of Khitai (or more about Khitai itself, a largely pastiche land in many ways richer for new RP experiences than Cimmeria), or simply a storyline that tells of events years after Conan's passing into the uncaring realm of the gods.

Those are great ideas for future supps! I'm not sure there is a dictate to explore the Hyborian nations - plus Stygia - based on adherence to Howard's stories vs. going east. Is CPI dictating to Mongoose what supplements should be printed?

A symptom of this canonical overadherence can be found in the title of arguably the most useful Conan book to date, Tito's Trading Post. Rather than create a new and interesting merchant with a web of connections and intrigue (as in the S&P supplement on Omu's Ark of Delight), the marketers (or the extremely esteemed Vincent, I don't know which) decided to go with Tito as their frontman, title, and cover. As I recall, he dies barely moments after being introduced in Howard's story... but as one of few merchants named in Howard's canon, he gets the spotlight rather than a more interesting "new" figure. And again the focus is not, in some places, as focused on gameplay as it might be. The description in the book of a sewing needle is nearly as long as that of thieves' tools. Nearly every Conan RP group will have a thief who uses his/her tools regularly, has them taken away, has to use makeshift tools, etc., but this vital piece of equipment that defines an entire segment of the gaming population doesn't get the focus it should. Instead, the book reads very evenhandedly, more as a list of items that exist in the Conan world, than as a book designed with playing of the Conan game in mind. That said, I still think it shines as one of the finer books in the series because of the many fine sections that do directly affect gameplay.

I agree the layout of the book reads more as a list than a plot hook compendium filled with equipment. Mongoose could've written the book as you wished and still used the name Tito. I'm not sure some merchant named Hazzul-Harim would've made a difference. I'm not sure the way Tito's was written has anything to do with adherence to Howard beyond using the name. BTW, in the few paragraphs Howard gives us in Queen of the Black Coast, we learn quite a bit about Tito - he is no slouch. A usual, the Howard stories provide the best info for creating adventue hooks and plots.

Roleplaying, in my experience, perishes under slavish adherence to any concept or world, however interesting. The way that classic games and worlds continue to expand their fanbases is to expand (a la Forgotten Realms) or extend (Legend of the Five Rings) their game worlds or timelines. Continuing the expansion into new areas and new times is something familiar to those who keep up with one of the largest fanbases in the world, that of Star Wars, which spans beyond the Skywalker galaxy, and temporally from Knights of an Old Republic to beyond Jedi of a New Order.

Conan, due to the nature of the protagonist, and the broad and largely unseen world beyond Howard's canon, is limited in audience (albeit to a sizeable one).

It's only one man's opinion, but as long as the books coming out continue to be places (almost exclusively places) that have either been already covered elsewhere (Shem, Zingara), or simply aren't significantly different from those already published, there just isn't enough marketing power in the world to expand the fanbase beyond its current limits. I poured through a dozen books trying to find out anything about the nation of Kosala, which is as big as Zingara, but couldn't find good details anywhere. I finally had to turn to the forum and ask. It's uncharted territory. A blank slate for adventure. That's what fantasy -and writing in general- is about.

One other note here is that some books, while shining in the area of "new" material, have glaring omissions of usable "rollplaying" content. I'm speaking here specifically of the Faith and Fervour book. After reading Stygia, I decided I wanted to play a priest of Asura, spending skill points to unlock powerful "inner mysteries" like those in the worship of Set. After shelling out nearly twenty dollars for the book (a pdf download), I discovered that it was nearly devoid of any usable in-game skills, feats, etc., making it the least used of all my group's purchased books. The Hyboria's "F" series and the Pirate Isles, on the other hand, have players reading and rereading looking for feats, skills, maneuvers, and other things that they can use, not just to enhance the way they act like their characters, but how they can play their characters.

I know. It's blasphemous. I have seen some things with promise along the lines I suggest here. The Saami from S&P 41 (short again on game stats), and the new classes from S&P give me hope that we'll get more variety from Conan in the future.

Cheers, and I hope nobody takes personally the comments of the above post. They are intended only with the spirit of trying to bring more attention and support to a game I enjoy.

You are on a roll. Your passion for the game is evident. I'm not sure I follow your logic on the relationship to Howard adherence and the lack of roleplay mechanics or how a book is written. Especially since the majority of the material in all the supplements is pastiche with only a few tender pieces of meat from Howard. At the beginning you imply that the adherence to Howard is hindering the game. Yet, your main complaint - Tito's & Faith - is how the books were written or the material included vs. not included. I just can't see how those issues relate to Howard's stories? Besides not coming out with a supp on a 100% made-up country - how have the 21 stories held back the line?
 
Strom said:
At the beginning you imply that the adherence to Howard is hindering the game. Yet, your main complaint - Tito's & Faith - is how the books were written or the material included vs. not included. I just can't see how those issues relate to Howard's stories? Besides not coming out with a supp on a 100% made-up country - how have the 21 stories held back the line?

I was unclear there. I have two independent issues with the line. The primary one is a lack of material far beyond Howard's stories. The secondary issue was a lack of "crunchy" (as Yogah adeptly titled it) data for the mechanics of the game. F&F lacked much "crunchy" info, in other respects it was quite good.

Tito's guide, with hundreds of items, costs, damage, armor, etc. is remarkably crunchy, and includes items like the Flamberge and Katar, powerful (of interest to some gamers), exotic (interesting to some gamers), and new (not reprinted from other material). The problem with Tito, as a title only, was quite different; it inflated a character whose overall impact on the Conan mythos was very small, and who occuppied perhaps 3 Howard pages, to a titular character, central to the Conan game line. This to me was symbolic of the over-adherence complaint. I used the Ark of Delight to contrast with this because Omu is (IIRC) an original character with a new and interesting history, rather than a rehashed minor character from Howard. A fine example of this complaint is one that I also had with the worst of the Star Wars books, titled something like "Tales from the Mos Eisley Cantina," in which every odd alien who is in frame for a tenth of a second in Episode IV gets his own short story and is part of some trans-galactic plot. Can't there be ONE guy who is just getting a beer there? It always feels like a stretch to me when a writer takes a small character from someone else's work and casts them (even nominally) as the protagonist of another work. By this logic, Rosencrantz and Guildenstern are Dead is the worst play ever written. I pretty much stand by that, and I've seen community productions of The Cherry Orchard.

New Issue: Think of positive adjectives describing games you love. Fresh. New. Exciting. None of these apply to places or characters we as a community have explored already. Yes, we'd like statistics for characters from the Howard stories on occasion, but characters from outside these stories may be even more useful, particularly since Conan kills a majority of characters for whom we've been given stats in the same story in which they appeared in the first place. How can we use these slightly-tired characters if we're GMs? If our characters have read the stories, they already know the character's fate... if they haven't, it's just another random NPC to them. The best characters, stories, etc. within a game line I ever saw were in 7th Sea, where everything in it was new and original (except for the few they stole from the Konami game "Uncharted Waters" for SNES). With Conan, I often feel as though the books are making an effort to get me to rehash Howard's stories rather than to create my own. It's counter-intuitive to funnel GMs in this way.

Separate issue: Problems with the amount of space dedicated to important versus unimportant (completely personal opinions) items within Tito's book were a specific issue with that text alone, not with the game line.

Perhaps the problem is that I tried to condense all of the frustrations with the game line into a single semi-coherent post and that they became entangled in an unacceptable fashion. Apologies for that. I do respect and understand how difficult organizing a large work can be.
 
librarycharlie said:
The problem with Tito, as a title only, was quite different; it inflated a character whose overall impact on the Conan mythos was very small, and who occuppied perhaps 3 Howard pages, to a titular character, central to the Conan game line.

You have given more press to Tito than Mongoose ever has. :lol: - Unless your characters are running into Tito everytime they purchase anything, then the impact of calling the book Tito's Trading Post is nonexistent. If the name - and accompanying stats - were different it would change your game? One NPC?

This to me was symbolic of the over-adherence complaint. I used the Ark of Delight to contrast with this because Omu is (IIRC) an original character with a new and interesting history, rather than a rehashed minor character from Howard.

The only difference is in your mind librarycharlie. Howard created just as interesting bits of info with Tito as there is with Omu, it's just presented differently. Let's look at Omu: a fat Stygian, lazy who inherited a boat from his uncle. Let's look at the rehashed Tito:

My name is Tito, licensed mastershipman of the ports of Argos. I am bound for Kush, to trade beads and silks and sugar and brass-hilted swords to the black kings for ivory, copra, copper ore, slaves and pearls."

So they beat southward, and master Tito began to look for the high-walled villages of the black people. But they found only smoking ruins on the shore of a bay, littered with naked black bodies. Tito swore.

"I had good trade here, aforetime. This is the work of pirates."

"And if we meet them?" Conan loosened his great blade in its scabbard.

"Mine is no warship. We run, not fight. Yet if it came to a pinch, we have beaten off reavers before, and might do it again; unless it were Belit's Tigress."

Just those two quotes really bring Tito to life. I'm not knocking Omu, I love the S&P article but the difference of what you can do with the characters within your game is just a matter of the story you are telling.

A fine example of this complaint is one that I also had with the worst of the Star Wars books, titled something like "Tales from the Mos Eisley Cantina," in which every odd alien who is in frame for a tenth of a second in Episode IV gets his own short story and is part of some trans-galactic plot. Can't there be ONE guy who is just getting a beer there? It always feels like a stretch to me when a writer takes a small character from someone else's work and casts them (even nominally) as the protagonist of another work. By this logic, Rosencrantz and Guildenstern are Dead is the worst play ever written. I pretty much stand by that, and I've seen community productions of The Cherry Orchard.

You point is one that makes no sense since Tito is just the vehicle to relay the info in the book - he can have a bit part or a big part of your game. It's up to you. I guess Vincent could've come up with some other vehicle to relay the info but what would be the impact? A new NPC?

New Issue: Think of positive adjectives describing games you love. Fresh. New. Exciting. None of these apply to places or characters we as a community have explored already. Yes, we'd like statistics for characters from the Howard stories on occasion, but characters from outside these stories may be even more useful, particularly since Conan kills a majority of characters for whom we've been given stats in the same story in which they appeared in the first place. How can we use these slightly-tired characters if we're GMs? If our characters have read the stories, they already know the character's fate... if they haven't, it's just another random NPC to them. The best characters, stories, etc. within a game line I ever saw were in 7th Sea, where everything in it was new and original (except for the few they stole from the Konami game "Uncharted Waters" for SNES). With Conan, I often feel as though the books are making an effort to get me to rehash Howard's stories rather than to create my own. It's counter-intuitive to funnel GMs in this way.

You have to establish the timeline you are playing in and then go from there. Just because Conan is King doesn't mean everything in the stories happened. I find the books are very open ended with regards to the potential adventures available - outside of the Tower of the Elephant and that was the first & last book in the Conan Classics line.

Separate issue: Problems with the amount of space dedicated to important versus unimportant (completely personal opinions) items within Tito's book were a specific issue with that text alone, not with the game line.

Perhaps the problem is that I tried to condense all of the frustrations with the game line into a single semi-coherent post and that they became entangled in an unacceptable fashion. Apologies for that. I do respect and understand how difficult organizing a large work can be.

I'm not trying to be argumentative. I just don't see the huge impact you see with the Conan stories limiting and hindering the Conan RPG line. The greatest character - outside the Cimmerian - in the Conan stories is the world of Hyboria - and Mongoose is slowing putting together the most definitive gaming resources ever for the Hyborian Age!
 
As I said, mine are but personal opinions. I'm sure if I were to ask my players, they would have an entirely different list of likes and dislikes for the system, and their understanding of Howard goes from "every version of every story ever written" to "I didn't even read the Howard short story the GM gave us to set the scene."

I any case, suffice to say that my arguments, while fragmented and seemingly disjointed, make some semblance of sense to me, and that the thrust of my suggestion is that more attention be paid to areas/items/characters/times outside Howard's stories but still within the thematic context of his world because I feel that the line as it stands describes most of Howard's central foci adequately already. Expansion, it is my belief, is key to continued growth of any fanbase. I believe we need more published material, but I argue that it should be for subject areas not described in any detail in the main rulebook or elsewhere.

"Publish or perish," said Mark Twain. And yet, even he was unable to do both in his lifetime.
 
Hervé said:
Anyways, I don't think it was the strict adherence (or not) to the Howard canon which caused the downfall of the game. It was Mongoose who blew it all with their 2nd Ed. CONAN SHOULD HAVE TURNED RQ! D20 is a dying breed. The 4th Ed of D&D will swipe the last remains of the D20 and Mongoose should have seen that, because everybody knew it was going to happen. The 2nd Ed brought absolutely nothing new, and it's ugly, B&W with a shitty binding... A RQ edition would have bought at least some fresh blood, something the 2nd Ed is totally lacking.

Switching Conan to RQ would have been the stupid move, IMO. It would have immediately guaranteed that I would no longer be purchasing Conan books as I have ZERO interest in RQ. By my estimation, I own about 85% of the Conan titles published thus far. The only reason my collection isn't complete is b/c my gaming budget isn't as unlimited as I'd like it to be. (Real-life expenses suck! :) )

D&D 4e has little to do with whether or not Conan should have stayed d20. I haven't seen anything that suggests 4e & RQ are any closer to parity in market share than 4e vs. d20/OGL games. Going to RQ would have fragmented the fan base. To what degree, I can't say but I suspect it would have been significant.

Also, while I don't doubt 4e will be a successful line for WotC, there is little evidence to suggest that d20/OGL is dead. Other companies are also doing what Mongoose has done in moving out from under WotC's thumb. Green Ronin has M&M & True20 and is developing other RPG systems. Paizo is sticking with 3.x and revamping it into the Pathfinder RPG.

Conan will continue to be a viable (i.e. supported) system so long as Mongoose continues to provide quality products that support the line.

Every time a new product is announced, I see a noticeable uptick in forum activity. What I think is lacking of late is GM's brainstorming and sharing ideas. Most of the supplements have already been discussed at length and aside from the newcomer to Conan, there's not a lot of fresh ground to cover. New supplements will change that.

Also, since 2e is backwards compatible, Mongoose is updating the line and making it more accessible to new players. This takes time.

Now binding issues, etc. are company-related and not limited to a single line. If you're questioning choices made along those lines, they have nothing to do with the Conan line itself. That said, from what I can tell, Mongoose seems to be doing everything they can to do right by their customers and correct these problems.

Long live Conan (the OGL RPG)!!

And I'll kick your pansy RQ a$$ if you're not careful!! (Just kidding, couldn't resist)
 
Sutek said:
I think all it is is that really new blood is of to 4r pastures, but the vets are just hovering and waiting for more to talk about. (lol) With new books comes new discussion, and right now I imagine that everyone is busily playing away with whatever edition of Conan they've chosen.

Do you really think 2e was a worth-while clean up? I haven't bought the new books because of price versus aesthetic.

Do I think it was a worth-while clean up? Yes.

If you have the Atlantean edition and most of the supplements, I would still consider it a discretionary purchase rather than a must have. However, I really like the changes that were made to Fate Points, Sorcerous Defensive Blast powers, the inclusion of the Temptress, and the tweaks to the Soldier.

I VASTLY prefer the color printing of the Atlantean Edition, though.
 
By this logic, Rosencrantz and Guildenstern are Dead is the worst play ever written.

Of this, you and I must wholeheartedly disagree. The same goes for the olf SW book about the Mos Eisley Cantina; I thought it was one of the best books ever produced for that line.

But everyone gets what they need to out of our products. We cannot expect to make everyone happy all of the time, nor are we pompous or arrogant enough to think that is the case. Simply put, I'm sorry you do not like some of the directions we have taken our products; I hope you get more positive from them than negative.

Cheers all,
Bry
 
Instead of Tito's Trading Post they should have called it Hyborian Harrods or Thurian Wal-Mart! :lol:

Loud-speaker: "Clean-up in the Sacrifices Aisle!"

:shock:
 
Mongoose Steele said:
By this logic, Rosencrantz and Guildenstern are Dead is the worst play ever written.

Of this, you and I must wholeheartedly disagree. The same goes for the olf SW book about the Mos Eisley Cantina; I thought it was one of the best books ever produced for that line.

But everyone gets what they need to out of our products. We cannot expect to make everyone happy all of the time, nor are we pompous or arrogant enough to think that is the case. Simply put, I'm sorry you do not like some of the directions we have taken our products; I hope you get more positive from them than negative.

Cheers all,
Bry

I do and have, overall, enjoyed these products on the whole. My suggestions are intended, as I said, to broaden their appeal, not to make them "universally" able to make everyone happy. Criticisms of previous works are not, as I said, intended in the spirit of assualt, but rather as suggestions about the content I (as an individual only) would like to see altered or enhanced in forthcoming works.

While sales are, by no means, indicative of artistic integrity or creative ability (by the Gods, look at the popularity of American Idol!), they are one of few substantive means to evaluate appeal. On this basis, I would supplement my argument with the following figures.

(Most of the following are based on a single printing only, and are therefore understandably imperfect representations of sales, as is the source, Amazon.com, which is not necessarily representative of sales across genres, etc.):

The Original Source
The Coming of Conan the Cimmerian
Amazon.com Sales Rank: #3,177 in Books

Supplement featuring a minor character from above:
Conan RPG Titos Trading Post
Amazon.com Sales Rank: #606,957 in Books
(An argument might be made that there are fewer gamers, overall, than readers. A certainty. As counterpoint, the 3.5 edition of the D&D PHB is #6,433 in Books, though it lacks a suitable "base material" comparison, and serves only to demonstrate the marketing capability of an RPG.)

The Star Wars Comparison:
Tales from the Mos Eisley Cantina: Amazon.com Sales Rank: #179,670 in Books

The Original Source:
Star Wars Trilogy (Widescreen Edition with Bonus Disc) (1980)Amazon.com Sales Rank: #57 in Movies & TV

Again, an imperfect comparison due to the nature of different media and sales of multiple editions of Star Wars boosting its overall sales. The novelization of Star Wars (actually written by A.D. Foster) has so many editions as to make comparison book-to-book nigh impossible.

Liars use statistics and all, but the point should be relatively clear (if not proved) that there is inherently a limited market for products featuring minor characters from previous popular works. If X people like the original story, and half of them play the RPG, and a quarter of those play in or from Zingara, your best projected appeal is to 12.5% of the people who have read Howard in the first place.

If you publish something in the Conan world that contains original material, you appeal to the percentage of gamers who are interested in this, but you may also appeal to two other groups. Roleplayers interested in fresh material may be attracted (even for homebrewed non-Conan campaigns, provided it has lots of fresh material and doesn't rely too heavily on the Conan rulebook). A well-written such book may bring them into the larger Conan RPG fold and enhance future sales. Additionally, new material may be of interest to Howard fans who have not, previously, shown great interest in the RPG, but are attracted by the prospect of exploring new parts of the world Howard began to unveil (these would be pastiche fans and the like, in addition to hard-core Howard fans). Again, this expands your market.

I'm not a marketing expert (at least, that's not what my degrees are in), but it seems logical to me that the more specific your text, the fewer sales you will see. One need look no further than the D&D and Conan Class-book compilations (Tome and Blood, Song and Silence, Hyboria's "F"), which include new rules for multiple classes (rather than just one). This cross-inclusion (soldiers, nobles, and scholars in one book?) are linked far better in terms of marketing (take a commonly taken class, a rarely taken class, and a medium class), than by theme. Mongoose would never write a book just for the players of nobles, for example. It doesn't make fiscal sense.
Even the "pirate" book (Pirate Isles) included huge sections on ship-going and islands, not to mention extensive new spell lists, making it appeal far beyond the small pirate segment of the population. I see small-location books in a similar light to single-class books. It simply doesn't make sense to me, particularly if the location is somewhere that is somehow typical of the Hyborian age (Shem or Argos, for example). A place like Pictland, on the other hand, makes for a more interesting work because the Picts are a very, very unusual people with weird rituals, magics, new skills and feats, etc.

Consider how a GM is likely to describe the city of Shamar, a large Aquilonian city, to the PCs as they pass through on the way to an adventure (or even if the adventure is there). "It is a large civilized city on the Shirki river. It has the districts you'd imagine for a city its size. A market, slums, craftsmen, and so on. Where are you headed there?" All of this can be easily assessed from merely its location on the (RPG) world map.

The Aquilonia book tells us far, far more, for example that there are 4,209 workshops, homes, and warehouses, housing 11,590 craftspeople. A majority of this 2 page description is equally detailed, but useless to GM and player alike. If there are 600 craftspeople or 11,000, what difference will it make to any game of Conan ever played? PCs are not, generally speaking, census takers, and the simple adjective "bustling" is sufficient to create an image of a marketplace in the mind of any player who has ever picked up dice.
The information portrayed here is not significantly different from what any player/GM would rightly assume lies in every Aquilonian town. 27 pages of that book are dedicated to these towns, and most of them share at least 50% of their material (how many similar marketplaces do we need to have described before we get it? Who cares that there are 61 guild barbers in Culario? As long as a PC can get a haircut, what difference do these numbers make anyway?).
Compare this to the broad cultural diversity of the tribes of the Pictish Wilderness (as described in the Pict supplement), and how wildly different it is to be captured by one tribe rather than another. Additionally, the new Pict skills and feats can also be used by individuals from other areas in the south, further broadening the appeal, and more importantly perhaps, the utility, of this book.

Example:
Compare this to knowing that there are 427 elderly and infirm individuals in the Aquilonian town of Cantrium, which, as far as I can tell, isn't even on any map. The town's location, its most important feature, is simply not provided, but I know how many people there get the senior discount in the 450 structures of the market ward? From a marketing standpoint, parts of this section are scandalously underserving the public. Given the $35 pricetag for Aquilonia, I paid (not including tax) $4.73 for that section.
Certain elements of this section are useful to real campaigns (the brief gangs of Sicas segment, for example), but a majority of it is detailing things that are simply of no use in a roleplaying game. Secret societies, interesting NPCs, adventure hooks, new items, and new uses for skills or even new feats might be unique to some of these towns, but the space describing the towns is occuppied instead with minute details that are simply too specific to appeal to the intended audience. Show of hands, here, how many forum-goers have needed to know, in the course of an actual campaign, that there were 8 haberdashers in Tanasul?
Again, compare these 27 pages of city details to the less than 2 pages of feats in the Aquilonia book. Now note that for free, anyone who can read this post also has access to:
http://www.aarg.net/~minam/towns.cgi
and
http://www.dmtools.org/gens.php?nav=towns
Don't tools like these make haberdasher counting seem a waste of time?

Decisions for inclusion can and should consider two primary factors, as I have extolled repeatedly: usefulness and appeal. Haberdasher numbers are not particularly useful, nor I imagine, are their numbers particularly appealing. I understand that the inestimable Vincent sought to be thorough in his depictions, but I think in some specific cases "thorough" and "descriptive" took control, leaving "useful" and "creative" in the lurch. This is not a universal complaint, indeed, the praised Pict book has the same esteemed author, but is instead specific to certain areas in many of the published Conan works. Too much space is dedicated to things that I believe are not of widespread interest. If anyone can make a good case for the inclusion of haberdasher quantities by city for every hamlet in Conan's world, I'm willing to listen, but I will continue to politely disagree. I'd rather that Mongoose utilize that same space to give me a sentence describing a unique dish in that town, a unique weapon, a unique character, or an interesting area that isn't just another standard market.

My argument was, and is, that each book should strive to provide information that is most useful to the largest number of potential fans/buyers, while recognizing that universal appeal is impossible. I think broadening the creative leeway of the writing staff, along with encouraging the crafting of unique situations for PCs is the way to improve sales.

Consider the following, as all MMO designers do when they are in the primal stages of creation:
http://en.wikipedia.org/wiki/Bartle_Test

Ask yourself with each section of each new book, "does this appeal to gamers who are achievers, socializers, explorers, or killers?" Ideally, the answer is "more than one," but if the answer is "none of these," consider some editing and additions. My suggestions appeal to these groups specifically. Achievers (new items, skills, NPCs to overcome/outwit). Socializers (new and interesting NPCs or organizations). Explorers (unique or secret locations). Killers (new weapons, feats, bad guys to kill).
I understand, and understand well, the nature of demographics and attempts at widespread appeal. My suggestions are and continue to be aimed at improving the line's appeal, not only to me but to a wider audience.

Fewer sales means fewer Conan RPG fans, and therefore less posting to these forums, in response to the original poster's observation.
 
I agree with your points and don't see why you have the arbitrary inclusion of Howard's stories as a part of your complaints. It feels almost tacked on, as all your complaints - which I agree with - are about original, pastiche stats or info.
 
Yeah this forum stalled, bigtime.
#1 I contribute/ criticize a lot less since I have noticed some of my posts which were critical of MGP were deleted, likewise with other people who criticized.
#2 The 2nd ed was a joke, truly a waste of time and resources.
#3 The additional supplements changed a relatively fun game into a feat heavy, skill oriented, combat-complex monstrosity.
#4 The fact that getting an opinion regarding a 5 foot step and an attack of opportunity, seems to have a different answer from everybody.
#5 The birth of simplicity oriented games like Castles and Crusaders which cut the combat rpg time consuming chore into a fast and fun exercise.
#6 The consistent lack of quality control by MGP in regards to editing/ proofreading and then to add insult to injury MGP produces an inferior physical product with bindings unraveling quicker than the Iraqi Army.

It's a shame since this game was the first game I bought since WFRP in 1987. I really loved the initial AE edition and the Scrolls of Skelos. After that it seemed to be on a downward spiral.
 
Spectator said:
#2 The 2nd ed was a joke, truly a waste of time and resources.

I agree completely, which I feel may be a cause for the slowdown. It has split the fanbase, and alientated some of the 1E/Atlantean crowd.

Spectator said:
#3 The additional supplements changed a relatively fun game into a feat heavy, skill oriented, combat-complex monstrosity.

I 100% agree here. I refuse to use non-corebook feats/skills for just that reason. The feat/skill/combat manuever glut and power-creep is unfortunate.

Spectator said:
#5 The birth of simplicity oriented games like Castles and Crusaders which cut the combat rpg time consuming chore into a fast and fun exercise.

Again, 100% agree. C&C is a great, easy playable system. I am currantly converting Conan classes and magic to C&C, to increase playability.

Spectator said:
#6 The consistent lack of quality control by MGP in regards to editing/ proofreading and then to add insult to injury MGP produces an inferior physical product with bindings unraveling quicker than the Iraqi Army.

Luckily, I haven't bought anything paperback since Free Companions and Pirate Isles. I pdf most of the other 1E books. But based on complaints I read here, your probably right.


Spectator said:
It's a shame since this game was the first game I bought since WFRP in 1987. I really loved the initial AE edition and the Scrolls of Skelos. After that it seemed to be on a downward spiral.

Yes, I thought it was the best rendition of d20 I've seen. But it's still d20/3.5....and I'm really done with dozens of skills, dozens of feats, miniature based combat, etc. Thats why I'm doing the C&C conversion.
 
throrII said:
Yes, I thought it was the best rendition of d20 I've seen. But it's still d20/3.5....and I'm really done with dozens of skills, dozens of feats, miniature based combat, etc. Thats why I'm doing the C&C conversion.
I would love to see your conversion. C&C is a great game. It's what 3rd edition should have been.

Check that. Class-less C&C (something I came up with before switching to Savage Worlds) is what third edition should have been.
 
As for C&C I basically drafted it completely to Conan I am integrating the Conan Magic System (1st ed.) piecemeal into the system.
I am trying to allow feats into the system but am still faced with the horns of a dilemma in regards to powergaming.
I like the sorcery feats, the combat manuevers and the charisma based feats.
Its a work in progress.

Thror, thank goodness someone else agrees with me.
 
Isn't this the problem with RPG lines generally though, and the reason so few companies make a real go of publishing RPGs? Generally, the core book contains most of the useful information. This will then often be followed up with a few good supplements with relatively wide appeal which expand the game and provide useful additional info.

Then there's nothing left to do, but you can't just stop publishing anything, because then you wouldn't make any money, and the cruel fact of the matter is that businesses have to make money to keep going. So we get "splat books", which are specific in scope, of limited appeal to anyone other than completists, which contain lots of "fluff" like extra snacky feats, ridiculous extra classes and races that will likely never feature in most games, and so on.

From a business point of view roleplaying is a nightmare - it's a hobby which you need very little to participate in. The basic book, a few dice and you're good to go. It's not like the "arms race" of CCGs which keeps the business ticking over - it's a case of diminishing returns.

I can think of very few RPG lines that haven't gone down this road, and have consistently had good supplements. Pendragon springs to mind, but the supplements for that were few and far between anyway.

I agree as well though, that with any licence based on a fictional world, scope becomes a problem. Once you've exhausted the author's canon what are you left with?

This is the chief problem, I think, with the sorcery system as written - the spells can just about all be "referenced" from Howard's stories. But we must surely assume that sorcerers were capable of feats that were never described in any Conan story? I don't think it would have hurt to include extra "Hyborian style" magic that is in keeping with the setting, while never actually being "cast" by any of the sorcerers in Howard's stories.
 
The license is being slowly wasted...

Oh ye of little faith. Seriously, though. We have 560 pages worth of stuff coming out this month. Sure, we hit a stall with the printing issues, and a few things might not be to everyone's liking (maps, for instance)...

...but can you honestly say that we have not put out the most extensive and quality Conan RPG line to date? I know some of the stuff that is on the schedule, and I can say with all certainty that we are NOT wasting this license.

We might not be doing the Conan RPG some people want to see, but the line is looked upon very well by the gaming community as a whole.

I'm not saying that everyone should love our stuff (it would be nice if they did, but I'm a realist), I'm just saying that maybe we are doing better with it than some people give us credit for.

Personally, I'm just excited to see Bestiary and Trial finally in print! :) I'll keep my fingers crossed that you guys like them!

Cheers all,
Bry
 
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