gbierl said:I think the fix for this might be a slight adjustment to the Secondary armament rules. In WWII secondary armaments were specifically designed to handle destroyers and other small, fast moving targets. These gun mounts were rapid fire, high speed traverse weapons. To reflect this I would suggest the following:
All Secondary armaments do not suffer from the -1 to hit any target which moves more than 7".
Thoughts?
Greg
apparently not. i think theres a house rule in effect for EVERY aspect of the game.Court Jester said:So um... is there any aspect of VaS you guys don't have issues with? :wink:
Court Jester said:So um... is there any aspect of VaS you guys don't have issues with? :wink:
mbtanker said:I don't think ships spent a lot of time at flank even during battle but someone else with more knowledge may know otherwise. If flank speed was rare than reducing movement and keeping the rule would make sense.
Court Jester said:So um... is there any aspect of VaS you guys don't have issues with? :wink:
gbierl said:Court Jester said:So um... is there any aspect of VaS you guys don't have issues with? :wink:
I can name one area I certainly have no issues with, the willingness of players who are interested in this game to play, critique and attempt to fix some fairly large loopholes in the rules. We do this so that the game might evolve and become even better. We do this so that this might become a game we all still play a year from now instead of just another rulebook gathering dust on our shelves.
What are you doing to help? :roll:
gbierl said:What are you doing to help? :roll:
shouldnt this have been done before i bought the game? mongooses lack of support in the answer column isnt making me feel a lot better either.gbierl said:Court Jester said:So um... is there any aspect of VaS you guys don't have issues with? :wink:
I can name one area I certainly have no issues with, the willingness of players who are interested in this game to play, critique and attempt to fix some fairly large loopholes in the rules. We do this so that the game might evolve and become even better. We do this so that this might become a game we all still play a year from now instead of just another rulebook gathering dust on our shelves.
What are you doing to help? :roll:
What VaS needs is about six months' playtesting by historical naval players to identify the (in some cases) glaringly ahistorical effects of some of the rule interactions, and then to decide which of these need to be addressed and how. I'm not trying to turn this game into Seekrieg by any means, but you also can't have torpedo-proof battleships, nearly invulnerable destroyers, and 60-knot ships in a WWII game and expect anyone who knows anything about the period to take the game seriously.
Soulmage said:What VaS needs is about six months' playtesting by historical naval players to identify the (in some cases) glaringly ahistorical effects of some of the rule interactions, and then to decide which of these need to be addressed and how. I'm not trying to turn this game into Seekrieg by any means, but you also can't have torpedo-proof battleships, nearly invulnerable destroyers, and 60-knot ships in a WWII game and expect anyone who knows anything about the period to take the game seriously.
Ummmm. . . . no.
I really think hard core history types would be better served by just finding another ruleset. VaS is just supposed to be a fun naval wargame based on WWII. It is NOT supposed to be a recreation of WWII naval combat.
I could CARE LESS whether the "flank speed" action makes ships move a 60 kts. What I do care about is whether its fun to have that available or not.
I think there might be an area or two where the rules could be tightened up, but I don't think ANY additional rules should be implemented just in the name of historical accuracy. For two reasons:
1. You're never going to turn this ruleset into a highly accurate model of WWII naval combat anyway. There's always going to be lots of concessions for gameplay.
2. The more cumbersome the rules get, the less fun the game becomes.