argo said:Multiple Attribute Dependency
Charisma is not an optimal stat for a combat build. If your character has a 16+ in Cha then he is either shortchanging his other combat stats, or else has a surplus of stats to begin with. Either way, the fact that he has to spread his character resources around to mantain multiple stats means that the law of diminishing returns will catch up with him eventually. A different character who focuses only on boosting his Str will gain a Parry bonus to DV but also a bonus to hit, AP and damage.
As I said, the player I had who took this feat was balanced against the other players. His DV was higher but his DR and damage output were both lower. Fine by me.
Ahhh........
Well given the stat generation rules PCs are going to have high stats, it's not like they're going to have to place a few low ones somewhere. Having a high Cha, Dex and Str really isn't an uncommon combination. So players are already going to have a reasonably high Parry bonus because of their Str and then they're going to up it even more with Intricate Swordplay and their high Charisma.
Rolling back to the central point we do have a feat that easily gives such players a +3 or +4 to their defence when most such feats in D20 seem to only give a +1. There is a balancing factor to the feat in that you definitely are limited in armour and what weapon you have in one of your hands. Is that enough of a balance? Is the wording of the feat meant to imply that you can't have anything in your other hand?
Oly