l33tpenguin
Mongoose
CZuschlag said:Lord David the Denied said:The problem you're talking about is a meta-game tactic; the turn sequence is the cause of it. Because you have to use weapon systems one at a time, you can use the light guns to use up the target's interceptors or shields before hitting them with your heavy guns, when the "fluff" is that everything happens simultaneously, that's why you have to declare all firing before rolling anything - if you kill a ship with half your guns, the other half are also considered to fire at it, just wasting themselves in the dying ship.
Allowing interceptors to be selectively used would counter the meta-game effect of the turn sequence, but I worry that it'd be too good. You could then reserve your interceptor dice completely and ignore small ships firing at you to intercept the fire from a war-level unit. Sadly I don't see any other way to solve this issue. I think we might just have to accept that interceptors work well enough and a canny player will burn them out with crappy little guns before using his ship-killers to minimise the defence they provide.
QFT.
It must be the End of Times; I have agreed completely with Lord David on three straight topics. After our long battles on the subject of the Sulust-based beam team in SFoS, this has to be considered A Sign.
Maybe a middle ground should be found. Some way that interceptors handle a certain amount of AD or AD+mods (like DD, TD, etc). So, in effect, they would be just as good against 4AD as they would against 1AD Quad Damage.
HOWEVER-
Even from a 'non meta-gaming' stand point, it is perfectly logical for the commander of a fleet to send in his smaller attack craft in an effort to overwhelm a ship's defenses before bringing the big guns to bear. You KNOW the automated defense systems WILL burn out if enough fire is concentrated on them. Wait for them to run hot then start with the big shots. Its not necessarily meta-gaming. There is evidence in the show of ships capable of telling the status of an enemies interceptors.
Just like when the Alexander destroyed the Clark's Town. Given their desire NOT to destroy the Clark's Town, they had probably been overwhelming the Clark's Town's interceptors with lighter fire to try to knock our her weapon systems or engines; they wanted to disable her. They KNEW the interceptors were down and that any heavy fire from the Alexander's primary batteries would knock her out.