Home !...
Anyway this is how I currently view gaining skills...
As per Mongoose Traveller (pg. 59) Learning New Skills
“ The more skills a character possesses, the longer it takes him to learn a new skill. A characters Skill Total is calculated by summing the levels of each skill (level 0 skills count as zero). A character with Mechanic 1 and Gun Combat (Slug Pistols) 2 would have a Skill Total of 3.
To increase a skill, a character must train for a number of weeks equal to his current skill total plus the desired level of the skill. So, to advance from Pilot 2 to Pilot 3 with a current skill total of 3 would take (three, plus three) six weeks. A character may only train one skill in a given week.
The Jack of all trades skill cannot be learned in play”
As per Mongoose Mercenary (pg. 38) Instruction Skill
“This skill allows the character to help others learn from their knowledge and experience. Anyone with the Instruction skill can pass on the basics of their own knowledge to less experienced characters over a period of time. They can, with a successful check, pass skills to other charcters up to a maximum level of one less than their instruction skill or one less than their own skill level in the skill being taught (whichever is lower). “
And also this
“During the training, the Referee should severely curtail the activities of all characters involved. At the conclusion of the training, the learning character(s) must then succeed in an Education or Intelligence roll with a target number of 8+. Player characters cannot teach the Instruction skill to other Player Characters.”
Self Taught Skills (note that NO skill is disallowed... DIY Explosives course?! I think this is what opensent is referring to)
Training Weekly : (Skill total + (# weeks equal to +1 Skill level gain)) = Total time
To go from a Level 1 to a Level 4 with a skill total (ST) (at the start) of 4 would be
(Level 1 to Level 2) 4 Weeks plus 2 Weeks = 6 Weeks. New ST = 5.
(Level 2 to Level 3) 5 weeks plus 3 weeks = 8 weeks. New ST = 6.
(Level 3 to Level 4) 6 Weeks plus 4 Weeks = 10 Weeks. New ST of 7
Total time required is 24 weeks (6+8+10).
INSTRUCTION Skill for training
Instructor must roll 8+ on Instruction skill (either INT or EDU based) 2d6 +Skill Level +DM Modifier (Int or Edu) This value (Final number) minus 8 gives the number of students who can check to see if they learn that skill
Students must roll 8+ (on either Intelligence or Education) 2d6 + DM Modifier (Intelligence or Education)
Training time is (Students ST) (in weeks) + (1 week for Skill) - (1 to 6 days)
Students gain the lower of either the instructors (skill level—1) or (instructors instruction skill level –1)
Example NPC (or PC) Instructor Bob has Pilot (grav) 6 , Instruction 5, Drive (Mole) 3, JOT 3, and Sneak 1 Int DM +1, Edu DM +2
NPC Instructor Bob can only teach one subject at a time. He could teach Pilot (grav) 4, Instruction 4, Drive (Mole) 2, or Sneak 0.
PC Instructor Bob can also only teach one subject at a time. He could teach Pilot (grav) 4, Drive (Mole) 2, or Sneak 0.
Instructor Bobs Instruction roll is 2d6 +5 (His Instruction skill level) +2 (His education DM modifier) = 2d6 + 7. At worse Bob will be able to have only 1 student who can attempt to learn the skill up to, at best, a class of 11 . ((2d6 +7) -8)
For low level skills, instruction helps a little. For higher level skills, Instruction can save a lot of time.
From the earlier example of going from a Level 1 skill to a level 4 skill (with a ST of 4 at the start) would be
4 Weeks Plus 1 week Minus 1-6 days AND roll 8+ (Intelligence or Education) to gain Skill Level 4. Total time about 4 to 5 weeks compared to 24...
Now I'm almost willing to wager I'm wrong (as I am so often)... But thats how I see it right now.
Take care
E. Herdan
(edit... removede all the "smilies" sheesh made it a hash...)