librarycharlie
Mongoose
While the rulebook for Atlantean Edition (Edit: I thought this was 2ed) specifically says NOT to add dex mod twice, in the official rules FAQ for Atlantean Edition, visible at
http://www.mongoosepublishing.com/pdf/conanfaq.pdf
On page 2:
"Pg 161; at top of page ‘saving throw modifier’ is defined as ‘Base save bonus + ability modifier’, at bottom of page Initiative check includes ‘Reflex save modifier’ and ‘Dexterity modifier’ Is Dexterity meant to be included in initiative twice?
Yes."
We run it this way and it benefits high dex characters a lot. Given that these are generally not the high strength characters, it actually helps to balance things.
Our high strength Barbarian gets +6 to his parry, attack, and damage.
A thief with a 22 dex gets +6 to dodge and hit with finesse weapons, essentially the same as the first two bonuses of the barbarian. The extra initiative bonus helps compensate for a lack of extra damage.
My 2 cents.
http://www.mongoosepublishing.com/pdf/conanfaq.pdf
On page 2:
"Pg 161; at top of page ‘saving throw modifier’ is defined as ‘Base save bonus + ability modifier’, at bottom of page Initiative check includes ‘Reflex save modifier’ and ‘Dexterity modifier’ Is Dexterity meant to be included in initiative twice?
Yes."
We run it this way and it benefits high dex characters a lot. Given that these are generally not the high strength characters, it actually helps to balance things.
Our high strength Barbarian gets +6 to his parry, attack, and damage.
A thief with a 22 dex gets +6 to dodge and hit with finesse weapons, essentially the same as the first two bonuses of the barbarian. The extra initiative bonus helps compensate for a lack of extra damage.
My 2 cents.