Exactly. Some of my players got confused about that, too and wondered why my ref sheet was different from their character sheet.Sutek said:No, because you may have bonuses to your REF saving throw that wouldn't apply to INIT.
Sutek said:No, because you may have bonuses to your REF saving throw that wouldn't apply to INIT.
Agreed, it is a house rule but a good one.Trodax said:No worries, mate; I know I'm doing it wrong.![]()
My reasoning is that since regular Reflex saves are so uncommon in Conan, it makes sense to let things that affect it also affect the thing that Reflex save is really used for: initiative. I mean, while the Lightning Reflexes feat is a decent enough feat in D&D because it helps you dodge fireballs, it will not see much use in most Conan games. Even if you play that it does affect initiative, taking Improved Initiative is probably a better deal.
Anyways, this is certainly a very minor detail all-in-all.![]()
Trodax said:I actually play it as Init = Ref save. It's easiest, and it also makes Lightning Reflexes (almost) worth having.
As mentioned in the thread I linked to above, it is also the way the stats are done in the supplements (at least most of them, I think).
Sutek said:I differentiate because I feel the two need to be separate so that REF saves are exclusive from Combat rediness. I think that's precisely why it's made clearer in the Atlantean edition that the two should be very separate. You have a feat for boosting REF save (Lightning Reflexes) and one for boosting initiative (Improved Initiative), but these must remain separate.
I can see you house ruling it to draw from the REF save value alone, but it's a disservice to the feats as written to do it, IMO.
By the RAW, they shoudl be calculated separately.