Initiative

the flash

Mongoose
Hi,
This is my first post on this forum, and I want to ask a question about initiative : how do you calculate initiative ? dex modificator + misc modifiers or dex modificator+ref save +misc modifiers ?

Thanks for the help
 
It's actually like this:

Dex mod + Reflex Save mod from Class + misc. mods = Initiative

Read on page 151 of the Atlantean Edition of the rule book for more clarification.
 
Yes, as Sutek says, you do indeed add your Reflex save to Initiative in Conan. See also this thread for some more info (and a little more confusion!).
Most important thing is that you shouldn't, of course, include your Dex modifier twice.
 
But keep in mind that it's not your Reflex Save total, just the REF bonus you get in the Class chart. You dont' factor in your DEX twice. Your total REF save applies the DEX bonus to get the grand total, so you don't add in your DEX bonus twice.

Make sense?
 
Basically, your Initiative = your Reflex saving throw.

If you also have Improved Initiative, add +4 on top of that.

- thulsa
 
Sutek said:
No, because you may have bonuses to your REF saving throw that wouldn't apply to INIT.
Exactly. Some of my players got confused about that, too and wondered why my ref sheet was different from their character sheet.
 
Sutek said:
No, because you may have bonuses to your REF saving throw that wouldn't apply to INIT.

Yes, I know that, I was just making a simplification for a newbie (no offense to the OP).

It's not that often that those "other bonuses" come into play; in the majority of cases, Init = Ref save.

- thulsa
 
Well, since the original question was trying to differentiate between dex mod + misc modifiers or dex modr+ref save +misc modifiers, I felt it was better to be specific and get him on the right track since both assumptions are technically incorrect.

8)
 
I actually play it as Init = Ref save. It's easiest, and it also makes Lightning Reflexes (almost) worth having.

As mentioned in the thread I linked to above, it is also the way the stats are done in the supplements (at least most of them, I think).
 
Of course, because it increases the REF save which you are also using for INIT. In reality, it isn't supposed to do that; it's only supposed to grant a boost to saving throws and not initiative. I'm not trying to bash you hee Tro, but you're using a Feat that specifically states that it improves a character's ability to "leap aside from danger at a moment's notice" and applying that bonus to thier initial combat reaction as well.

But anyway...I hope everyone's gotten the answer they were looking for.
 
No worries, mate; I know I'm doing it wrong. :)

My reasoning is that since regular Reflex saves are so uncommon in Conan, it makes sense to let things that affect it also affect the thing that Reflex save is really used for: initiative. I mean, while the Lightning Reflexes feat is a decent enough feat in D&D because it helps you dodge fireballs, it will not see much use in most Conan games. Even if you play that it does affect initiative, taking Improved Initiative is probably a better deal.

Anyways, this is certainly a very minor detail all-in-all. :)
 
Because this thread started with a simple question and ended up quite muddled, I'll try to sum it up.

The Official Version
Initiative = Base Ref Save (from your class) + Dex modifier + Misc modifier

The Simplified Version (which I prefer)
Initiative = Your entire Reflex save (which includes Dex and anything that affects the Reflex save) + Misc modifier

Oh and, The Flash; welcome to the boards. :D
 
Trodax said:
No worries, mate; I know I'm doing it wrong. :)

My reasoning is that since regular Reflex saves are so uncommon in Conan, it makes sense to let things that affect it also affect the thing that Reflex save is really used for: initiative. I mean, while the Lightning Reflexes feat is a decent enough feat in D&D because it helps you dodge fireballs, it will not see much use in most Conan games. Even if you play that it does affect initiative, taking Improved Initiative is probably a better deal.

Anyways, this is certainly a very minor detail all-in-all. :)
Agreed, it is a house rule but a good one.
 
I differentiate because I feel the two need to be separate so that REF saves are exclusive from Combat rediness. I think that's precisely why it's made clearer in the Atlantean edition that the two should be very separate. You have a feat for boosting REF save (Lightning Reflexes) and one for boosting initiative (Improved Initiative), but these must remain separate.

I can see you house ruling it to draw from the REF save value alone, but it's a disservice to the feats as written to do it, IMO.

By the RAW, they shoudl be calculated separately.
 
Trodax said:
I actually play it as Init = Ref save. It's easiest, and it also makes Lightning Reflexes (almost) worth having.

As mentioned in the thread I linked to above, it is also the way the stats are done in the supplements (at least most of them, I think).

Yeah I have seen the lightning reflexes added to initiative in mongoose npc's stats. IMHO it should be added.
 
Sutek said:
I differentiate because I feel the two need to be separate so that REF saves are exclusive from Combat rediness. I think that's precisely why it's made clearer in the Atlantean edition that the two should be very separate. You have a feat for boosting REF save (Lightning Reflexes) and one for boosting initiative (Improved Initiative), but these must remain separate.

I can see you house ruling it to draw from the REF save value alone, but it's a disservice to the feats as written to do it, IMO.

By the RAW, they shoudl be calculated separately.

If base reflex save is one of the main modifiers to your initiative, i don't see why feats that improve your ref save shouldn't improve it. It is a modifier to your springiness to sudden threats, some times you wont even be aware of the things that call for a ref save check, so why not use it for foes you are aware of?
 
You can if you want to, but it's not what the rules say to do. That's why it makes it very clear that you don'd use your total REF save value and use your REF save bonus from your class, pointing out that you don't add in your DEX twice, which you'd be doing if you used your total REF save.

8)
 
Vincent Darlage has stated he adds Lightning Reflexes in as well, so I suspect that is why it is in the published texts.

Note, Trodax, that if you use the final reflex save as the initiative figure, that all Shemites will be at -1 due to their racial modifier to saves, so that wouldn't necessarily be good to use directly either (though it works in most cases), and there may be other instances such as this (alcohol/drugs/spells affecting the save and not Dex?)...
 
From the 2nd Ed. text, verbatim:

"At the start of the battle, each combatant makes an initiative check. An initiative check is, effectively, a Reflex save, so roll 1d20 and add the character's Reflex save bonus (his base Reflex save bonus from classes, plus Dexterity modifier, plus any other factors like feats that affect his Reflex save)."
 
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