Indiana Jones RPG

WIth the popularity of the movies, I would like to see this done as an RPG, in the form of either Runequest or a stand alone game.

I think someone already did it, but it was not good...

Treasure/archeology hunters in modern times (1900's) just seems intruiging...

I would even be willing to help..
 
Good idea, but you could do that with the Cthulhu rules (set in the 1920s) but without sanity points.

It is a good idea, but licenses of value to mongoose are generally fantasy and sci-fi, and Indiana jones may not appeal to some. That and the licensec could be expensive.

The problem with that idea is that with Babylon 5 you have 5 seasons, a spin off, tv movies, and novels to base your stuff on. With runequest you have a deep history that goes back to the seventies, but with Indie there are the movies, and maybe the short lived tv series. There is also a limit on fiction set in the 'real' world, where there is only so far you can go with it, and has limits. At least with some licenses some suppliments can be written on various planets, space ships, guns, cultures, stories, creatures, races, monster manuals.

Though a good idea, it probably would be a bad investment.
 
Koski said:
WIth the popularity of the movies, I would like to see this done as an RPG, in the form of either Runequest or a stand alone game.

I think someone already did it, but it was not good...

Treasure/archeology hunters in modern times (1900's) just seems intruiging...

I would even be willing to help..

Both TSR and Westend games did an Indy rpg, good idea btw :wink:
 
It wouldn't work. There is not enough ground you can expand into, and resources are better spent elsewhere. Most role players won't really touch anything if it ain't sci fi or fantasy either.
 
D20 Modern + D20 Past = Indiana Jones

I bought d20 Past a while back, thinking that it would provide enough stats n rules for a Napoleonic setting, but about the only thing I came up with after reading it was an Indiana Jones style campaign. While I agree that Indie would be a fun game, it just doesn't have much to expand upon and that's where the real $$$ comes into play.
 
jonathan8604 said:
it just doesn't have much to expand upon and that's where the real $$$ comes into play.

Are you kidding on expanded upon? Campaign scenarios, adventures.... That is money in the bank...

Not to mention the period world books, mythos, secret cult books, transportation books, underwater adventures etcs.... ENDLESS POSSIBILITIES....
 
These could be added into the core rules simply to make a more complete game:

-Transportation books - a time chart for cross-continent travel/vehicle stats
-secret cult books - "create your own cult" random roll table :)

On the whole period world book thing.. Indie was set during WWII right? Right. Most every country you can possibly think of has an entry from around this time period in either an encyclopedia and the Jones' series has never been that in-depth anyhow, choosing to focus on pulp action/adventure rather than historical accuracy.

Ancient artifacts might warrant a book, but this is where IJ gets scary as far as my group goes. See, all of Indie's findings wind up in a top-secret government controlled warehouse or lost to the ages in a dark chasm. Whereas MY players would take these said items and use them to their own dark means, leaving the world wishing it had succumbed to the fairly mild Nazi party rather than suffer the horrific attrocities that would otherwise befall them at the hands of Necromunda Holmes and his team of overly-psychotic sidekicks (assuming Necro didn't use them for trap-bait or simply kill them off after obtaining said artifact).
 
All the stuff you listed, Koski, can be done with anygame, and it would still fit in another setting like B5 or Runequest Glorantha, while stuff from these two would not fit in indie.

Now, I may come across as being in your face, but I am just forward with people. You have a concrete argument, and your heart seems very into the idea. I have nothing else to state in my argument, but there are rules that accomdoate what you are looking for, and little work needs to be done.

However, I do not see mongoose doing it, unless someone say, writes a series of articels for Signs & Portents Magazine.
 
No offense taken, Mage. This is a place to state gaming views, oppinions, desires, and ideas. That is what we are doing...

I still think the game could work, but in all, it does not matter cause I have way too many as it is..

If one is creative enough, they can create ideas for any good and put them in a book...

That is what supplements are: Ideas in book form.

It was just a suggestion on my part, and one that I would like to see done.

Personally, I agree with you that CoC would be good rules for that.

So, no worries ---- Be happy....
 
Hmmm... might this be Pulpquest?

A MRQ rules-set with modern skills and Legendary abilities would fit the bill nicely. About three years ago I implemented the combat actions from Nephilim, dramtic editing/fate points from Adventure! and Buffy and even some legendary feats or abilities to boot. As you might tell I've been a might impatient with the progress made with Pulp Cthulhu. :wink:
 
It could work if it was not say labelled 'Indian Jones' with an unnecessary license, but had a smiliar setting under, say the Runequest rules, like say a 1920s to modern game with rules for firearms and stuff frmo the movie, albeit changed enough so mongoose won't get sued. Lik a parallel to Runequest Pirates & Pirates of the Carribean.
 
*Headdesk* Why didn't I suggest The Dirty 30s Sourcebook?

The guy that made it is a buddy of mine!

Thanks for covering for me, Jon!
 
Hollow Earth Expedition is very nice. I just wish their book was a little more complete (weird science, occult and psycic powers).

My favorite continues to be Adventure!, I'd love it of they did an updated version of that game.
 
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