Inaccurate Jumps

Jumping in a gravity well is in no way 'normal' let alone an Average task because this is not optimal conditions, however, the Jump! rule only allows four DMs. That means such a stunt is under the 100d limitation (-8). Say an average Education (+0) and add in a Professional level Skill of 2 or 3 for an effect range of -4/-1 to 6/7 and an average of 1/2. On average, your Jump! check will have a DM of -7 or -6. Not good odds

I'm missing the rule either under Preparing to Jump or in the Skills section. I can't find where it says Engineering checks for the Jump! task are exempt from negative effects. The point of a roll and the Effect rule is both good and bad results to make the game interesting. What other tasks are exempt from negative effect?
 
Reynard said:
Jumping in a gravity well is in no way 'normal' let alone an Average task because this is not optimal conditions,

Yes, we know that.

Reynard said:
I'm missing the rule either under Preparing to Jump or in the Skills section. I can't find where it says Engineering checks for the Jump! task are exempt from negative effects. The point of a roll and the Effect rule is both good and bad results to make the game interesting. What other tasks are exempt from negative effect?

Reread the sequence again. Out loud may help (seriously). You'll see where it says how to apply "effect" of Eng. roll. They had to do it like that to comport with past editions rules on misjumps...
 
"Yes, we know that."

Obviously you do not know that because the example we are discussing is not a normal procedure in any way. It is highly unusual.

"The Effect of this check aids the Jump roll."

I'm assuming you take this line literally to mean it can't have a bad effect. I think it should have more properly been written as 'The Effect of this check influences the Jump roll." There is absolutely no reason this particular task should receive a pass for negative Effect compared to every other task in the game. The possibility of failure is what makes things more exciting and keeps player from too much complacency.
 
I'll guess that the original intent of the rule was to prevent players from transitioning directly from the planetary surface or near orbit, and possibly to give the pirates an opportunity to pursue their business model.
 
Reynard said:
"Yes, we know that."

Obviously you do not know

Reread the posts until comprehension sinks in.

Reynard said:
"The Effect of this check aids the Jump roll."

I'm assuming you take this line literally

It is the way the rule works. Same chance for misjump as prior editions of Trav. Check with the author (like I did) if you have further confusions and don't understand.
 
Really. I'd like to see the actual quote from the author saying the only task in Traveller exempt from negative Effect when specifically favoring Misjump rolls as described by the phrase "The Effect of the check aids the jump roll.". He must be very proud of this statement and it should be available. If it's true then its true. It just seems very odd.
 
Reynard said:
If it's true then its true. It just seems very odd.

No, it would be odd if it weren't true and thus, different than how it's been since CT as far as mis-jump chance.
 
"At the instant of jump, a jump drive which is: a) within 100 planetary diameters of a world or star, b) operating on unrefined fuel or c) operating without annual maintenance may malfunction, resulting in a jump of random length and direction.

For all jumps (in any situations) throw 12+ for a misjump to occur, DM:+5 if within 100 planetary diameters of a world or star; +3 if using unrefined fuel (except military and scout ships); -1 if using refined fuel; +2 if operating beyond the required date for annual maintenance."

That is what my Classic Traveller Book 2 says. Refined fuel and no other negative situation automatically avoids misjump. Within 100d moves the die roll to 7-17 with an average 12 which is the magic misjump number. Where in Classic did you see you don't have to roll for misjump?

You still didn't give a quote saying the Engineer check Effect can't be negative.
 
Thanks for answering the question. You clearly have no idea what you're talking about on many of these threads and can't hold a discussion without going childish.
 
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