Hi,
Anyone have any guidelines on inaccurate jumps?
There seems to be 2 parts to this:
1) The time part. If say you are in jump space 6 hours longer than planned that means the destination world will have moved on I suppose. I think I read the orbital velocity of the Earth is roughly 1/10,000th the speed of light which is pretty Taylor Swift. So 6 hours for the Earth (in a straight line for simplicity) is...err...hang on... 648,000km (does that sound about right?). So that would add to the journey quite significantly and of course you could be out by as much as 15 hours if incredibly unlucky.
2) The consequence of not rolling high enough on the astrogation check. RAW is pretty vague here mentioning being dumped somewhere in the inner system so I guess that could be several Astronomical Units on a bad day which would make the journey a heck of a lot longer. For part of an adventure I'd choose a distance that worked for the narrative but for a trading campaign this seems to be quite an important area. Is there an article on this somewhere that I may have missed or do you guys just wing it (in the best tradition of Traveller referees through the decades
)?
Anyone have any guidelines on inaccurate jumps?
There seems to be 2 parts to this:
1) The time part. If say you are in jump space 6 hours longer than planned that means the destination world will have moved on I suppose. I think I read the orbital velocity of the Earth is roughly 1/10,000th the speed of light which is pretty Taylor Swift. So 6 hours for the Earth (in a straight line for simplicity) is...err...hang on... 648,000km (does that sound about right?). So that would add to the journey quite significantly and of course you could be out by as much as 15 hours if incredibly unlucky.
2) The consequence of not rolling high enough on the astrogation check. RAW is pretty vague here mentioning being dumped somewhere in the inner system so I guess that could be several Astronomical Units on a bad day which would make the journey a heck of a lot longer. For part of an adventure I'd choose a distance that worked for the narrative but for a trading campaign this seems to be quite an important area. Is there an article on this somewhere that I may have missed or do you guys just wing it (in the best tradition of Traveller referees through the decades
